Mario
Video game character / From Wikipedia, the free encyclopedia
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Mario[lower-alpha 7] is a character created by the Japanese video game designer Shigeru Miyamoto. He is the title character of the Mario franchise and the mascot of the Japanese video game company Nintendo. Mario is an Italian plumber who resides in the Mushroom Kingdom with his younger twin brother, Luigi. Their adventures generally center on rescuing Princess Peach from the villain Bowser while using power-ups that give them different abilities.
Mario | |
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Mario character | |
First game | Donkey Kong (1981) |
Created by | Shigeru Miyamoto |
Designed by |
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Portrayed by |
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Voiced by | Charles Martinet (1991–2023) Kevin Afghani (2023–present) Others:
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In-universe information | |
Nationality | Italian (games)[23] Italian-American (other media) |
Mario first appeared as the player character of Donkey Kong (1981), a platform game. Miyamoto wanted to use Popeye as the protagonist, but when he could not gain the licensing rights, he created Mario instead. The graphical limitations of arcade hardware influenced Mario's design, such as his large nose, mustache, and overalls. Miyamoto expected the character to be unpopular and planned to use him for cameo appearances. Originally called "Mr. Video" and "Jumpman," he was renamed Mario after Nintendo of America's landlord, Mario Segale. After Donkey Kong, Mario starred in Mario Bros. (1983). Its 1985 Nintendo Entertainment System sequel, Super Mario Bros., began the successful Super Mario series. Charles Martinet voiced Mario from 1991 to 2023, when he was succeeded by Kevin Afghani.
After Super Mario Bros., Mario began to branch off into different genres and has appeared in over 200 video games since his creation. These include puzzle games such as Dr. Mario, role-playing games such as Paper Mario and Mario & Luigi, and sports games such as Mario Kart and Mario Tennis. He has appeared in other Nintendo properties, such as in the Super Smash Bros. series of crossover fighting games. Mario has also appeared in various animations, including three series produced by DIC Entertainment (voiced by Lou Albano and later Walker Boone). He was portrayed by Bob Hoskins in the live-action Super Mario Bros. film in 1993, and voiced by Chris Pratt in The Super Mario Bros. Movie in 2023.
An established pop culture icon, Mario is widely considered the most famous video game character in history. He has appeared in a variety of merchandise, such as clothing and collectible items, and people and places have been nicknamed after him. He has also inspired a considerable amount of unofficial media.
Shigeru Miyamoto created Mario while developing Donkey Kong in an attempt to produce a bestselling video game for Nintendo; previous games, such as Sheriff, had not achieved the success of games such as Namco's Pac-Man. Originally, Miyamoto wanted to create a game that used the 1930s characters Popeye, Bluto, and Olive Oyl.[24][25] At the time, however, as Miyamoto was unable to acquire a license to use the characters (and would not until 1982 with Popeye), he would end up creating an unnamed player character, along with Donkey Kong, and Lady (later known as Pauline).[24]
In the early stages of Donkey Kong, the focus of the game was to escape a maze, while Mario did not have the ability to jump. However, Miyamoto soon introduced jumping capabilities for the player character, reasoning that "If you had a barrel rolling towards you, what would you do?"[26][27] Continuing to draw from 1930s media, King Kong served as an inspiration and Mario was set in New York City.[28][29]
Name
Though the protagonist was unnamed in the Japanese release of Donkey Kong, he was named "Jumpman" in the game's English instructions[30] and "little Mario" in the sales brochure.[31] Miyamoto envisioned a character to be used in every game developed by Miyamoto; a "go-to" character who could be placed into any game if needed, albeit in cameo appearances as Miyamoto did not, at the time, expect the character to become singularly popular.[32] To this end, he originally named the character "Mr. Video," comparing what he intended for the character's appearances in later games to the cameos that Alfred Hitchcock had done within his films.[33] In retrospect, Miyamoto commented that if he had named Mario "Mr. Video," Mario likely would have "disappeared off the face of the Earth."[33]
According to a widely circulated story, during the localization of Donkey Kong for American audiences, Nintendo of America's warehouse landlord, Mario Segale, confronted then-president Minoru Arakawa, demanding back rent. Following a heated argument in which the Nintendo employees eventually convinced Segale he would be paid, they opted to name the character in the game Mario after him.[34][35]
While it is implied by the title of the Mario Bros. series, in a 1989 interview, his full name was stated not to be "Mario Mario."[36] The first notable use of "Mario Mario" was in the 1993 live-action film adaptation of the Super Mario series, and was further used in Prima's official video game strategy guides, in 2000 for Mario Party 2[37] and in 2003 for Mario & Luigi: Superstar Saga.[38] In 2012, after Mario voice actor Charles Martinet stated that the character's name was, in fact, "Mario Mario" at the San Diego Comic-Con,[39] Nintendo CEO Satoru Iwata said Mario had no last name,[40] with which Miyamoto agreed the month after.[41] Two months after Iwata's death in July 2015, Miyamoto changed his stance, asserting at the Super Mario Bros. 30th Anniversary festival that Mario's full name was indeed "Mario Mario."[42][43]
Appearance and profession
By Miyamoto's own account, Mario's profession was chosen to fit with the game design: since Donkey Kong takes place on a construction site, Mario was made into a carpenter; and when he appeared again in Mario Bros., it was decided that he should be a plumber, because a lot of the game is situated in underground settings.[23] Mario's character design, particularly his large nose, draws on western influences; once he became a plumber, Miyamoto decided to "put him in New York" and make him Italian,[23] lightheartedly attributing Mario's nationality to his mustache.[44] Other sources have Mario's profession chosen to be carpentry in an effort to depict the character as an ordinary hard worker, making it easier for players to identify with him.[45] After a colleague suggested that Mario more closely resembled a plumber, Miyamoto changed Mario's profession accordingly and developed Mario Bros.,[24] featuring the character in the sewers of New York City.[46]
Due to the graphical limitations of arcade hardware at the time, Miyamoto clothed the character in red overalls and a blue shirt to contrast against each other and the background, making the movements of his arms easily perceptible.[47] A red cap was added to let Miyamoto avoid drawing the character's hairstyle, forehead, and eyebrows, as well as to circumvent the issue of animating his hair as he jumped.[24][23] To give distinctly human facial features with the limited graphical abilities, Miyamoto drew a large nose and a mustache, which avoided the need to draw a mouth and facial expressions.[48] Omitting a mouth circumvented the problem of clearly separating the nose from the mouth with a limited number of pixels available.[47]
Over time, Mario's appearance has become more defined; blue eyes, white gloves, brown shoes, a red "M" in a white circle on the front of his hat and gold buttons on his overalls have been added. The colors of his shirt and overalls were also reversed from a blue shirt with red overalls to a red shirt with blue overalls. Miyamoto attributed this process to the different development teams and artists for each game as well as advances in technology.[45]
Voice acting
Mario was voiced by Charles Martinet from 1991 to 2023.[49][50] When he crashed the audition,[51] the directors were preparing to close for the night, already packing up when he arrived. He was prompted with "an Italian plumber from Brooklyn"; when he heard the phrase, he immediately thought of a stereotypical Italian accent with a voice similar to that of a mobster.[52] He then assumed the voice would be too harsh for children, so he planned on using a voice of an older figure.[52] However, according to Martinet, the audition for Mario was the only time where his thoughts crashed and he spoke complete nonsense. After he was prompted the character, he babbled the following in a soft and friendly voice instead:[53]
"Hello, ima Mario. Okey dokey, letsa make a pizza pie together, you go get somea spaghetti, you go geta some sausage, I getta some sauce, you gonna put some spaghetti on the sausage and the sausage on the pizza, then I'm gonna chasea you with the pizza, then you gonna chasea me with the pizza, and gonaa makea lasagne."[54]
The voice he chose was derived from another voice role he used to play the character Gremio from William Shakespeare's The Taming of the Shrew.[51][55] Martinet kept speaking with the voice until the audition tape ran out; the clip was the only tape sent back to Nintendo, and when the director called the company he said he "found our Mario."[49] For the following years he would use the voice for an attraction at trade shows: small tracking sensors were glued onto his face, and he would voice a 3D model of Mario's head on a television while he remained hidden behind a curtain. When attendees would approach the screen, they could talk and interact with Mario.[51][49][56] The attraction was successful and would be used for five years until he was called by Miyamoto, requesting that he use the voice for a video game.[51]
His first official video game voice role would be the CD rerelease of Mario Teaches Typing in 1994, but his first major voice acting role was Super Mario 64. He received instructions on the types of sound clips needed from Miyamoto, and Martinet appreciated the fun tone of the game and called Miyamoto a genius.[52] He has since also continued to voice other various Mario characters, such as Luigi, Wario, and Waluigi.[52] His time in the studio recording voice clips consisted of "45 takes of every sound [he] can think of," according to Martinet at a Q&A in Canada.[57] What time he gives vocals for the game varies, and according to him has ranged from three years before a game's release to one week. The amount of clips varies as well, ranging from one hour of audio to 20.[58][55] Martinet was recognized by the Guinness World Records for the most roles performed with the same character, at the time one hundred, and is the most of any video game voice actor.[59] As of January 2022, he has voiced Mario in over 150 games and has recorded 5 million audio files with the voice.[55][57] In an interview, Martinet said he wants to continue voicing the character until he "drops dead," or until he can no longer perform the voice accurately.[57] In August 2023, Nintendo announced Martinet would be retiring from the voice role of Mario,[50] though he would continue to promote the franchise as a "Mario Ambassador." Voice actor Kevin Afghani succeeded Martinet in Super Mario Bros. Wonder the following October.[60][61]
Mario is depicted as a portly plumber who lives in the fictional land of the Mushroom Kingdom with Luigi, his younger, taller brother.[24][62][63] The original Mario Bros. depicted Mario and Luigi as Italians in New York,[23] with the television series and films specifying them as originating from the borough Brooklyn.[62] Mario's infancy, in which he was transported by a stork to the Mushroom Kingdom, was first depicted in Super Mario World 2: Yoshi's Island. In a 2005 interview, Miyamoto stated that Mario's physical age was about 24–25 years old,[64][65] and Nintendo Power stated that his birthday is October 11.[66][67]
He wears a long-sleeved red shirt, a pair of blue overalls with yellow buttons, brown shoes, white gloves, and a red cap with a red "M" printed on a white circle. In Donkey Kong, he wore a pair of red overalls, and a blue shirt. In Super Mario Bros., he wore a brown shirt with red overalls. He has blue eyes, and, like Luigi, has brown hair, and a dark brown or black mustache. This consistent difference in color is attributed to being a relic from designing the characters for their original platforms, wherein certain features were actively distinguished while others had to be curtailed due to technical limitations.[68]
Occupation and hobbies
Mario's occupation is plumbing, though in the original Donkey Kong games he is a carpenter.[69] Mario has also assumed several other occupations: in the Dr. Mario series of puzzle games, which debuted in 1990, Mario is portrayed as a medical physician named "Dr. Mario";[70] in the Game Boy game Mario's Picross, Mario is an archaeologist; in Mario vs. Donkey Kong 2: March of the Minis, Mario is the president of a profitable toy-making company.[71] Mario is an athlete in Mario sports games in games such as tennis and golf, as well as a kart racer in the Mario Kart series.[72] In September 2017, Nintendo confirmed on their official Japanese profile for the character that Mario was no longer considered a plumber,[73] but the statement was changed in March 2018.[74]
Relationships
Mario usually saves Princess Peach and the Mushroom Kingdom and purges antagonists, such as Bowser, from various areas; since his first game, Mario has usually had the role of saving the damsel in distress.[62] Originally, he had to rescue his girlfriend Pauline in Donkey Kong (1981) from Donkey Kong.[75] Pauline was soon replaced by Princess Peach in Super Mario Bros.,[24] although Pauline has reappeared in the Mario vs. Donkey Kong series and is considered "Mario's friend" instead.[76] Mario reprises his role of saving Peach in the Super Mario series,[62] but Mario himself was rescued by Peach in role-reversal in Super Princess Peach.[77] Mario rescued Princess Daisy of Sarasaland in Super Mario Land,[78] but Luigi has since been more linked to her; in Super Smash Bros. Melee, the text explaining Daisy states that "after her appearance in Mario Golf, gossips portrayed her as Luigi's answer to Mario's Peach."[79]
Luigi is Mario's brother.[63] He is a companion in the Mario games,[63] and the character whom the second player controls in two-player sessions of many of the video games.[80] Luigi has also occasionally rescued Mario as seen in Mario Is Missing! and the Luigi's Mansion series.[81] Super Mario Land 2: 6 Golden Coins for the Game Boy saw the arrival of Wario, Mario's greedy counterpart and self-declared arch rival, who usually assumes the role of a main antagonist or an antihero.[82] The dinosaur character Yoshi serves as Mario's steed and sidekick in games such as Super Mario World.[83]
During the development of Donkey Kong, Mario was known as Jumpman (ジャンプマン, Janpuman).[24] Jumping—both to access places and as an offensive move—is a common gameplay element in Mario games, especially the Super Mario series. By the time Super Mario RPG was released, jumping became such a signature act of Mario that the player was often tasked with jumping to prove to non-player characters that he was Mario. Mario's most commonly portrayed form of attack is jumping to stomp on the heads of enemies, first used in Super Mario Bros. This jump-stomp move may entirely crush smaller enemies on the stage, and usually deal damage to larger ones, sometimes causing secondary effects.[24]
This attack often enables Mario to knock the turtle-like Koopa Troopas into or out of their shells, which can be used as weapons.[24] Subsequent games have elaborated on Mario's jumping-related abilities. Super Mario World added the ability to spin-jump, which allows Mario to break blocks beneath him.[84] The Game Boy version of Donkey Kong allows Mario to jump higher with consecutive jumps, and perform a backflip.[85] In Super Mario 64, Mario gains new jumping abilities such as a sideways somersault; a ground pound, which is a high-impact downward thrusting motion; and the "Wall Kick," which propels him upwards by kicking off walls.[86]
Power-ups
Mario uses items, which give him various powers, and differ between the games he is in. The first power-up Mario used was the Hammer in Donkey Kong.[75]
Super Mario Bros. introduced the basic three power-ups that have become staples for the series, especially the 2D games – the Super Mushroom, a large red mushroom (similar to the real world fungus Amanita muscaria),[87] which causes Mario to grow larger and be able to survive getting hit once; the Fire Flower, which allows Mario to throw fireballs; and the Starman (later named Super Star), which gives Mario temporary invincibility. These powers have appeared regularly throughout the series.[24] Throughout the series' history, there have been several kinds of Mushroom power-ups, including the 1-up Mushroom (green), which gives Mario an extra life; the Poison Mushroom (purple), which causes Mario to take damage;[88] the Mega Mushroom (yellow and red), which causes Mario to grow very large and become invincible for a short period of time; and the Mini Mushroom (blue), which causes Mario to shrink, and in some games, climb up walls.[89]
A reoccurring power-up throughout the series is an item that gives Mario the ability of flight. The first of this type was introduced in Super Mario Bros. 3: the first of which, the Super Leaf, gives Mario a raccoon (a transliteration of tanuki) tail and ears, and lets Mario swing his tail as an attack, float gently to the ground, and temporarily fly.[90] There is an alternate version of this power-up in the same game, the Raccoon Suit (or Tanooki Suit) which grants Mario the same abilities as the Super Leaf, but with the addition of being able to temporarily turn into a statue, granting him invincibility.[91] There is also a P-Wing that he can use, which makes him look like he has a Super Leaf, but gives him unlimited flight until he gets hit or finishes the level. In Super Mario World, an item called the Cape Feather was introduced that gave Mario a cape, and in addition to being able to fly, let Mario spin and swing his cape as an attack.[92] In Super Mario Land 2: 6 Golden Coins, a carrot was available that gave Mario rabbit ears that allowed him to glide,[91] and in Super Mario 64, Mario could acquire an item called the Wing Cap, which only let him fly temporarily, before disappearing.[93] Super Mario Sunshine introduces a pump-water spraying device named "F.L.U.D.D.," whose abilities include spraying water and hovering.[94]
Mario 64 also featured two additional caps, one turning Mario into metal, making him immune to damage and allowing him to walk underwater, and another that turns him invisible and allows him to phase through certain walls. Both cap's effects can be combined.[95] Super Mario Galaxy introduced new power-ups, including the Bee Mushroom (striped in yellow and brown), which turned Mario into a bee and allowed him to fly temporarily; the Boo Mushroom (ghostly white), which turned Mario into a Boo, allowing him to float and pass through some walls; the Spring Mushroom (metallic), which encased Mario in a spring, allowing him to jump higher; and the Ice Flower, which allowed the player to temporarily walk or skate on water and lava without sinking or taking damage.[96] Super Mario Galaxy 2 introduced more power-ups, including the Cloud Flower, which allows Mario to create platforms in midair, and Rock Mario, which transforms Mario into a boulder that could be used to break through barriers.[97]
New Super Mario Bros. Wii updated the Ice Flower, which allows Mario to shoot ice balls that temporally freeze enemies; enemies frozen underwater will float to the surface, creating makeshift platforms for Mario. Frozen enemies can also be picked up and thrown.[98] Super Mario 3D Land introduced the Boomerang Flower, which allows Mario to throw boomerangs at nearby enemies.[99] In New Super Mario Bros. U, the Super Acorn makes its debut. This transforms Mario into his new flying squirrel form, where he can glide and stick on walls.[100] Super Mario 3D World introduced the Super Bell, which transforms Mario into his cat form, as well as a Double Cherry to make multiple copies of himself.[101] Super Mario Bros. Wonder introduced the Elephant Fruit, a power-up that transforms Mario into an elephant. The power-up allows Mario to wield various unique abilities, from being able to hit enemies with its trunk to absorbing and spraying water.[102]