500 (card game)
Rules of 500 card game / From Wikipedia, the free encyclopedia
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500 or Five Hundred is a trick-taking game developed in the United States from Euchre.[1] Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference[2] and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played by up to six players.
Origin | United States |
---|---|
Alternative names | Five Hundred |
Type | Trick-taking |
Players | 2-6 |
Skills | Memory, Tactics |
Cards | 33-63 |
Deck | French |
Rank (high→low) | Trump suit: Joker J J A K Q (13) (12) (11) 10 9 8 7 6 5 4 (3) (2) Other: Joker A K Q (J) (13) (12) (11) 10 9 8 7 6 5 4 (3) (2) |
Play | Clockwise |
Playing time | 30 minutes |
Chance | Medium |
Related games | |
Euchre, Bridge |
It arose in America before 1900 and was promoted by the US Playing Card Company, who copyrighted and marketed a deck with a set of rules in 1904.[3] The US Playing Card Company released the improved Avondale scoring table to remove bidding irregularities in 1906.[4] 500 is a social card game and was highly popular in the United States until around 1920 when first auction bridge and then contract bridge drove it from favour.[5] It continues to be popular in Ohio and Pennsylvania, where it has been taught through six generations community-wide, and in other countries: Australia, New Zealand, Canada (especially Ontario and Quebec) and Shetland. Despite its American origin, 500 is the national card game of Australia.[6][7]