Loading AI tools
1984 video game From Wikipedia, the free encyclopedia
Champion Boxing (チャンピオンボクシング, "Boxing Champion") is a 1984 boxing sports video game developed and published by Sega for the SG-1000,[4] and later ported to the arcades,[5] only in Japan and Europe. It was Sega-AM2 founder and leader Yu Suzuki's debut creation, as well as that of Rieko Kodama.[1] In 1985, a successor of Champion Boxing titled Champion Pro Wrestling was released in the arcades, and ported to the SG-1000 and the MSX home computer the same year. However, this is a professional wrestling game instead of a boxing game.
Champion Boxing | |
---|---|
Developer(s) | Sega |
Publisher(s) | Sega |
Designer(s) | Yu Suzuki[1] |
Artist(s) | Rieko Kodama |
Platform(s) | SG-1000, Arcade,[1] MSX |
Release | SG-1000Arcade |
Genre(s) | Sports, fighting |
Mode(s) | Single-player, multiplayer |
Yu Suzuki described Champion Boxing as a minor project with very little staff, and said that because of this it allowed him to learn the process of games development with very little pressure.[6] Because the game was understaffed for designers, Suzuki actually contributed some of the drawings for the various punching animations.[6]
According to Suzuki, the game was developed for the SG-1000 first, and then the arcade version was created by simply installing an SG-1000 in an arcade cabinet.[6]
Pengo makes a cameo after a KO.
Seamless Wikipedia browsing. On steroids.
Every time you click a link to Wikipedia, Wiktionary or Wikiquote in your browser's search results, it will show the modern Wikiwand interface.
Wikiwand extension is a five stars, simple, with minimum permission required to keep your browsing private, safe and transparent.