• IntroductionChex Quest
  • Gameplay
  • Plot
  • DevelopmentPromotionComparison with DoomLeftover levels
  • Reception and legacySequelsChex Quest 2: Flemoids Take ChextropolisChex Quest 3: Invasion!Chex Quest HDFanbase
  • Notes
  • References
  • External links

Chex Quest

1996 video game / From Wikipedia, the free encyclopedia

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Chex Quest is a non-violent first-person shooter video game created in 1996 by Digital Café, originally intended as a Chex cereal promotion aimed at children aged 6–9 and up.[2][3] It is a total conversion of the more explicitly violent video game Doom (specifically The Ultimate Doom version of the game). Chex Quest won both the Golden EFFIE Award for Advertising Effectiveness in 1996[4][5] and the Golden Reggie Award for Promotional Achievement in 1998,[4][6] and it is known today for having been the first video game ever to be included in cereal boxes as a prize.[7][8] The game's cult following[9] has been described by the press as being composed of unusually devoted fans of an advertising vehicle from a bygone age.[10][11][12]

Quick Facts Chex Quest, Developer(s) ...
Chex Quest
Cover art from the game's original CD sleeve as found in boxes of Chex cereal in 1996.
Developer(s)Digital Café
Publisher(s)General Mills
Director(s)
  • Mike Koenigs (technical director)
  • Dean Hyers (creative director)
Producer(s)Virtual Communications[1]
Artist(s)Charles Jacobi
Composer(s)Andrew Benson
Engineid Tech 1
Platform(s)MS-DOS
Microsoft Windows
Release
  • NA: 31 October 1996
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer
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In 2019, General Mills rereleased Chex Quest and its previously unofficial 2008 sequel, and presented a mini-documentary on YouTube.[13][14]

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