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GPAC Multimedia Open Source Project
|Developer||Jean Le Feuvre, People@GPAC|
|OS family||Multimedia framework|
|Source model||Open source|
|Latest release||0.7.1 / April 26, 2017|
|Latest preview||0.7.2-DEV / April 26, 2017|
|Marketing target||MP4, DASH, Mobile|
|Default user interface||CLI, GUI, plugins|
GPAC Project on Advanced Content (GPAC, a recursive acronym) is an implementation of the MPEG-4 Systems standard written in ANSI C. GPAC provides tools for media playback, vector graphics and 3D rendering, MPEG-4 authoring and distribution.
GPAC provides three sets of tools based on a core library called libgpac:
- A multimedia player, cross-platform command-line based MP4Client or with a GUI Osmo4
- A multimedia packager, MP4Box
- Some server tools, around multiplexing and streaming (under development)
GPAC is cross-platform. It is written in (almost 100% ANSI) C for portability reasons, attempting to keep the memory footprint as low as possible. It is currently running under Windows, Linux, Solaris, Windows CE (SmartPhone, PocketPC 2002/2003), iOS, Android, Embedded Linux (familiar 8, GPE) and recent Symbian OS systems.
The project is intended for a wide audience ranging from end-users or content creators with development skills who want to experiment the new standards for interactive technologies or want to convert files for mobile devices, to developers who need players and/or server for multimedia streaming applications.
The GPAC framework is being developed at École nationale supérieure des télécommunications (ENST) as part of research work on digital media.
In 2003, GPAC officially became an open-source project, with the initial goal to develop from scratch, in ANSI C, clean software compliant to the MPEG-4 Systems standard, as a small and flexible alternative to the MPEG-4 reference software. It is actually licensed under LGPL.
In parallel, the project has evolved and now supports many other multimedia standards, with some good support for X3D, W3C SVG Tiny 1.2, and OMA/3GPP/ISMA and MPEG Dynamic Adaptive Streaming over HTTP (MPEG-DASH) features. 3D support is available on embedded platforms through OpenGL-ES.
Since 2013, GPAC Licensing has offered business support and (closed source) licenses.
GPAC features encoders and multiplexers, publishing and content distribution tools for MP4 files and many tools for scene descriptions (BIFS/VRML/X3D converters, SWF/BIFS, SVG/BIFS, etc.…). MP4Box provides all these tools in a single command-line application, albeit with extremely arcane syntax. Current supported features are:
- MP4/3GP Conversion from MP3, AVI, MPEG-2 TS, MPEG-PS, AAC, H263, H264, AMR, and many others,
- 3GPP DIMS Packaging from SVG tiny 1.2 files,
- File layout: fragmentation or interleaving, and cleaning,
- File hinting for RTP/RTSP and QTSS/DSS servers (MPEG-4/ISMA/3GP/ 3GP2 files),
- File splitting by size or time, extraction from file and file concatenation,
- XML information dumping for MP4 and RTP hint tracks,
- Media Track extractions,
- ISMA E&A encryption and decryption,
- 3GPP timed text tools (SUB/SRT/TTXT/TeXML), VobSub import/export,
- BIFS codec and scene conversion between MP4, BT and XMT-A,
- LASeR codec and scene conversion between MP4, SAF, SVG and XSR (XML LASeR),
- XML scene statistics for BIFS scene (BT, XMT-A and MP4),
- Conversion to and from BT, XMT-A, WRL, X3D and X3DV with support for gzip.
- A syntax that ensures that simple operations, i.e. concatenating 3 files into one new one, are not simple
GPAC supports many protocols and standards, among which:
- BIFS scenes (2D, 3D and mixed 2D/3D scenes),
- VRML 2.0 (VRML97) scenes (without GEO or NURBS extensions),
- X3D scenes (not complete) in X3D (XML) and X3DV (VRML) formats,
- SVG Tiny 1.2 scenes (including packaged in 3GP DIMS files),
- LASeR and SAF (partial) support,
- Progressive loading/rendering of SVG, X3D and XMT files,
- HTTP reading of all scene descriptions,
- GZIP supported for all textual formats of MPEG4/X3D/VRML/SVG,
- MP4 and 3GPP file reading (local & http),
- MP3 and AAC files (local & http) and HTTP streaming (ShoutCast/ICEcast radios),
- Most common media codecs for image, audio and video,
- Most common media containers,
- 3GPP Timed Text / MPEG-4 Streaming Text,
- MPEG-2 TS demultiplexer (local/UDP/RTP) with DVB support (Linux only),
- Streaming support through RTP/RTCP (unicast and multicast) and RTSP/SDP,
- Plugins for Mozilla (osmozilla, Win32 and Linux) and Internet Explorer (GPAX, Win32 and PPC 2003).
As of version 0.4.5, GPAC has some experimental server-side and streaming tools:
Other (current or past) contributors from ENST are:
- Jean Le Feuvre; Cyril Concolato; Jean-Claude Moissinac (2007). "GPAC: open source multimedia framework". Proceedings of the 15th International Conference on Multimedia. ACM Digital Library. pp. 1009–1012. doi:10.1145/1291233.1291452. ISBN 978-1-59593-702-5.
- "About us". People@GPAC. Retrieved 2014-01-28.
- Romain Bouqueau (2014-01-22). "5000th commit, 10 years of open-source software". People@GPAC. Retrieved 2014-01-28.
- "GPAC 0.7.1". GPAC Multimedia Open Source Project. 2017-04-26. Retrieved 2019-06-26.
- "gpac 0.7.2-DEV". GitHub project gpac. 2014. Retrieved 2019-06-26.
- "GPAC Nightly Builds". Latest available binaries. People@GPAC. 2017. Retrieved 2019-06-26.
- Jean Le Feuvre; Cyril Concolato (December 2012). "GPAC, Toolbox for Interactive Multimedia Packaging, Delivery and Playback". Open Source Column. ACM SIGMM Records. ISSN 1947-4598. Archived from the original on 2014-01-29. Retrieved 2014-01-28.
- GPAC (2013). "About us". GPAC Licensing. Retrieved 2014-01-28.
- Sofer, Nir (2013). "VideoCacheView". NirSoft.net. Retrieved 2014-01-28.
uses MP4Box installed as a part of GPAC package to convert the MPEG-DASH streams into a valid mp4
- GPAC. "Other academic works using GPAC". Publications. People@GPAC. Retrieved 2014-01-28.
- Bouqueau, Romain (2013-05-09). "GPAC Licensing". GPAC Licensing. Retrieved 2014-01-28.
The GPAC and MP4Box trademarks are internationally registered by Telecom ParisTech
- "GPAC features". People@GPAC. Retrieved 2014-01-28.
- Cyril Concolato; Jean Le Feuvre; Jean-Claude Moissinac (May 2008). "Design of an Efficient Scalable Vector Graphics Player for Constrained Devices". IEEE Transactions on Consumer Electronics. IEEE Transactions on Consumer Electronics (Vol. 54 issue 2). 54 (2): 895–903. CiteSeerX 10.1.1.648.6798. doi:10.1109/TCE.2008.4560176. Retrieved 2014-01-28.
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