I Have No Mouth, and I Must Scream is a 1995 point-and-click adventure horror game developed by Cyberdreams and The Dreamers Guild, co-designed by Harlan
committed to honoring the Greek mythology throughout the game. The game's art, primarily by in-house artist Jen Zee, show all of the Olympians as attractive with
gratefulness and stop fighting them. The game has two endings, depending on the player's actions: If the martial artist kills any of the targets, then they