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Can you list the top facts and stats about Lua (programming language)?
Summarize this article for a 10 year old
Lua (// LOO-ə; from Portuguese: lua [ˈlu(w)ɐ] meaning moon) is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications. Lua is cross-platform, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C API to embed it into applications.
|Paradigm||Multi-paradigm: scripting, imperative (procedural, prototype-based, object-oriented), functional, meta, reflective|
|Designed by||Roberto Ierusalimschy|
Luiz Henrique de Figueiredo
|First appeared||1993; 30 years ago (1993)|
|Typing discipline||Dynamic, weak, duck|
|Implementation language||ANSI C|
|Lua, LuaJIT, LuaVela, MoonSharp, Luvit, LuaRT, Luau|
|Metalua, Idle, GSL Shell|
|C++, CLU, Modula, Scheme, SNOBOL|
Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility, and ease-of-use in development.
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