Mario & Luigi: Partners in Time
2005 video game / From Wikipedia, the free encyclopedia
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Mario & Luigi: Partners in Time[lower-alpha 1] is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo DS handheld game console in late 2005. It is the second game in the Mario & Luigi series, and is the prequel/sequel to the 2003 Game Boy Advance game Mario & Luigi: Superstar Saga. The game was later re-released for the Wii U as a Virtual Console title in 2015, available for purchase from the Nintendo eShop.[1]
Mario & Luigi: Partners in Time | |
---|---|
Developer(s) | AlphaDream |
Publisher(s) | Nintendo |
Director(s) | Hiroyuki Kubota |
Producer(s) | Shigeru Miyamoto Tetsuo Mizuno |
Artist(s) | Akira Noguchi |
Writer(s) | Hiroyuki Kubota |
Composer(s) | Yoko Shimomura |
Series | Mario & Luigi |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Although the prequel/sequel to Mario and Luigi: Superstar Saga, the game's plot is completely unrelated to that of its predecessor with more emphasis on the time-traveling theme, which involves the protagonists traveling in between the past and present of the Mushroom Kingdom.[2] The adventure follows Mario, Baby Mario, Luigi, and Baby Luigi while they search for Princess Peach, who has been abducted by an alien species only known as the Shroobs.[3] The gameplay centers on the co-operation between the quartet, who must use their specific qualities and skills to solve puzzles to progress through and features multiple role-playing game elements, but with a turn-based battle system focused on timing accuracy.[4] The game is considerably darker in tone than its predecessor, especially in its plot and themes.
Mario and Luigi: Partners in Time was critically acclaimed by the media, gaining an aggregate score of 86 from Metacritic.[5] Like its predecessor, the game was praised by critics for its characterization and comical style, as well as its use of the DS's dual screen and the rumble feature, although the use of the bottom screen in the overworld and battles received mixed opinions.[6][7] The game was followed by Mario & Luigi: Bowser's Inside Story, released in 2009.