Namco × Capcom
2005 tactical role-playing video game / From Wikipedia, the free encyclopedia
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Namco × Capcom[lower-alpha 1] (pronounced as "Namco Cross Capcom")[1] is a tactical role-playing (RPG) crossover video game developed by Monolith Soft for the PlayStation 2 and published by Namco in 2005. The gameplay combines tactical RPG and action sequences during battles, featuring characters from video game series owned by Namco and Capcom. The narrative sees original characters Reiji Arisu and Xiaomu, operatives for paranormal investigative group Shinra, confront distortions bringing characters from other realities into their own.
Namco × Capcom | |
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Developer(s) | Monolith Soft |
Publisher(s) | Namco |
Director(s) | Soichiro Morizumi |
Producer(s) | Koji Ishitani |
Artist(s) | Takuji Kawano Kazue Saito Kazunori Haruyama |
Writer(s) | Soichiro Morizumi |
Composer(s) | Yuzo Koshiro |
Platform(s) | PlayStation 2 |
Release |
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Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
The project was proposed by Monolith Soft to celebrate Namco's 50th anniversary, and Capcom was contacted as a partner due to their large character roster. Development began in 2003, directed and written by former Banpresto staff member Soichiro Morizumi. The artwork was cooperatively designed by Soulcalibur artist Takuji Kawano, Kazue Saito of Super Robot Wars, and veteran artist Kazunori Haruyama. The soundtrack uses arrangements of themes from the represented series, with original themes composed by Yuzo Koshiro.
First announced in January 2005, the game was never released outside Japan, a fact attributed to the obscurity of some characters and the scale of its script. Releasing to strong sales, the game was given mixed reviews by Japanese and English journalists. Following Namco × Capcom, Monolith Soft would work on some other crossover titles, including the successor Project X Zone in 2012 for the Nintendo 3DS.