Newcomb's paradox

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In philosophy and mathematics, Newcomb's paradox, also known as Newcomb's problem, is a thought experiment involving a game between two players, one of whom is able to predict the future.

Quick facts:   Predicted choiceActual choice, A + B (...
  Predicted
choice
Actual
choice
A + B
(B has $0)
B
(B has $1,000,000)
A + B $1,000$1,001,000
B $0$1,000,000
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Newcomb's paradox was created by William Newcomb of the University of California's Lawrence Livermore Laboratory. However, it was first analyzed in a philosophy paper by Robert Nozick in 1969[1] and appeared in the March 1973 issue of Scientific American, in Martin Gardner's "Mathematical Games".[2] Today it is a much debated problem in the philosophical branch of decision theory.[3]