Newcomb's paradox
Thought experiment / From Wikipedia, the free encyclopedia
Dear Wikiwand AI, let's keep it short by simply answering these key questions:
Can you list the top facts and stats about Newcomb's paradox?
Summarize this article for a 10 years old
SHOW ALL QUESTIONS
In philosophy and mathematics, Newcomb's paradox, also known as Newcomb's problem, is a thought experiment involving a game between two players, one of whom is able to predict the future.
Thought experiment
Predicted choice Actual choice |
A + B (B has $0) |
B (B has $1,000,000) |
---|---|---|
A + B | $1,000 | $1,001,000 |
B | $0 | $1,000,000 |
Newcomb's paradox was created by William Newcomb of the University of California's Lawrence Livermore Laboratory. However, it was first analyzed in a philosophy paper by Robert Nozick in 1969[1] and appeared in the March 1973 issue of Scientific American, in Martin Gardner's "Mathematical Games".[2] Today it is a much debated problem in the philosophical branch of decision theory.[3]