Nintendo System Development
Defunct R&D division of Nintendo / From Wikipedia, the free encyclopedia
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Nintendo System Development Division,[lower-alpha 1] commonly abbreviated as Nintendo SDD and formerly known as Nintendo Network Business & Development (NBD), Nintendo Network Service Development (NSD), and Nintendo Special Planning & Development (SPD), was a Japanese division located in the Nintendo Research Institute in Kyoto, Japan, until it moved to the Nintendo Development Center, also in Kyoto. The division consisted of a single development team that focused on software and peripheral development. SDD was composed of two development departments with different duties: the Network Development & Operations Department, which handled Nintendo Network service programming, in cooperation with Nintendo Network Service Database, and the Environment Development Department, which developed Software Development Kits (SDKs), among other technologies.[2]
Native name | 任天堂企画開発本部 |
---|---|
Romanized name | Nintendō Kikaku Kaihatsu Honbu |
Formerly |
|
Company type | Division |
Industry | Video games |
Founded | 1997; 27 years ago (1997) (as Nintendo Special Planning & Development) |
Defunct | September 16, 2015 (2015-09-16) |
Fate | Merged with Nintendo Integrated Research & Development |
Successor | Nintendo Platform Technology Development |
Headquarters | Kyoto, Japan |
Key people | Masaru Shimomura (General Manager) |
Products | Nintendo Network services Various video game titles and peripherals |
Number of employees | ≈30[1] |
Parent | Nintendo |
Divisions | Network Development & Operations Environment Development |
On September 16, 2015, SDD merged with Nintendo Integrated Research & Development (IRD), becoming the Nintendo Platform Technology Development.[3][4]