No One Lives Forever 2: A Spy in H.A.R.M.'s Way
2002 first-person shooter video game / From Wikipedia, the free encyclopedia
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No One Lives Forever 2: A Spy in H.A.R.M.'s Way (abbreviated as NOLF 2) is a first-person shooter video game developed by Monolith Productions and co-published by Fox Interactive and Vivendi Universal Games through its subsidiary Sierra Entertainment, released for Windows in 2002, later ported to Mac OS X in 2003, published by MacPlay. It is the second game in the No One Lives Forever series, the sequel to the 2000 game The Operative: No One Lives Forever.
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No One Lives Forever 2: A Spy in H.A.R.M.'s Way | |
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Developer(s) | Monolith Productions |
Publisher(s) | Windows Vivendi Universal Games Sierra Entertainment Fox Interactive Mac OS X MacPlay |
Producer(s) | Chris Miller Samantha Ryan |
Designer(s) | Craig Hubbard |
Programmer(s) | Kevin Stephens Brad Pendleton |
Artist(s) | David Longo Wes Saulsberry |
Composer(s) | Nathan Grigg |
Engine | LithTech Jupiter |
Platform(s) | Microsoft Windows, Mac OS X |
Release | |
Genre(s) | First-person shooter, stealth |
Mode(s) | Single-player, multiplayer |
The story follows spy Cate Archer as she once again takes up arms against the international criminal organization H.A.R.M. Throughout the game, Cate Archer is sent to exotic locales, such as a ninja village, a secret submarine base, and a trailer park in Ohio during a tornado. A whole new range of uniquely designed gadgets and weapons are also introduced, including a blowtorch disguised as a can of hair spray and a robotic bomb disguised as a kitten. A spin-off to the game, entitled Contract J.A.C.K., was released in 2003.