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Plane (Dungeons & Dragons)
Role-playing game multiverse / From Wikipedia, the free encyclopedia
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The planes of the Dungeons & Dragons roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality.[1] There have been various official cosmologies over the course of the different editions of the game; these cosmologies describe the structure of the standard Dungeons & Dragons multiverse.
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![The Great Wheel cosmology as presented in the Players Handbook (1978):
* Inner Planes: Material Plane (1), Positive (2) and Negative (3) Planes, Elemental Planes (4–7);
* Ethereal (8) and Astral (9) Planes;
* Outer Planes (10–25)](http://upload.wikimedia.org/wikipedia/commons/thumb/a/a5/Plans_d_existence_ADD_PH_1978.svg/640px-Plans_d_existence_ADD_PH_1978.svg.png)
- Inner Planes: Material Plane (1), Positive (2) and Negative (3) Planes, Elemental Planes (4–7);
- Ethereal (8) and Astral (9) Planes;
- Outer Planes (10–25)
The concept of the Inner, Ethereal, Prime Material, Astral, and Outer Planes was introduced in the earliest versions of Dungeons & Dragons; at the time there were only four Inner Planes and no set number of Outer Planes. This later evolved into what became known as the Great Wheel cosmology.[2]: 86 The 4th Edition of the game shifted to the World Axis cosmology. The 5th Edition brought back a new version of the Great Wheel cosmology which includes aspects of World Axis model.[3]
In addition, some Dungeons & Dragons settings have cosmologies that are very different from the "standard" ones discussed here.[2]: 95 For example, the Eberron setting has only thirteen planes, all of which are unique to Eberron.[4]