Rockstar Games Presents Table Tennis
2006 table tennis simulation video game / From Wikipedia, the free encyclopedia
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Rockstar Games Presents Table Tennis is a 2006 table tennis simulation video game developed by Rockstar San Diego and published by Rockstar Games. The game is a realistic simulation of the sport table tennis, with the main objective to make the opponent fail to hit the ball.
Rockstar Games Presents Table Tennis | |
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Developer(s) | Rockstar San Diego[lower-alpha 1] |
Publisher(s) | Rockstar Games |
Director(s) | Daren Bader |
Producer(s) | Darion Lowenstein |
Designer(s) | Benjamin Johnson |
Programmer(s) | Wil Paredes |
Artist(s) |
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Engine | RAGE |
Platform(s) | |
Release | |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
The game features various methods of serving and returning the ball, designed for players to beat their opponent. Players can compete against the game's artificial intelligence, while the game's multiplayer mode lets two players compete in matches, either through local multiplayer or online. Initially developed specifically for the Xbox 360 console, the development team took advantage of the hardware's graphical power, allowing the game to play at a faster pace than with previous hardware. The game was the first to be developed using Rockstar's proprietary Rockstar Advanced Game Engine. The game was released for the Xbox 360 in May 2006 and was released for the Wii in October 2007.
Its announcement in March 2006 led to confusion and surprise, due to its significantly different style from Rockstar's previous projects. It received generally positive reviews upon release, with praise particularly directed at its simplicity, replayability and detailed visuals.