Screen space ambient occlusion
Implementation of an ambient occlusion illumination in computer graphics / From Wikipedia, the free encyclopedia
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Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek.[1]