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Hi there everyone, I've created this topic space to discuss the infobox company format for Sega subsidiaries like Sonic Team, Sega AM2, Atlus etc. Lately, I've been getting edit conflicts with the design of these infoboxes with regards to formatting. Now, I like to use a symmetrical infobox for all the subsidiaries of a company in order to be more analytically concise and make the transitions from one subsidiary to another as symmetrical as possible. In laymans terms, what should be the default infobox format for Sega subsidiaries for that further edit conflict don't occur? Iftekharahmed96 (talk) 12:09, 20 November 2016 (UTC)
- In what manner do you mean symmetrical? There's only so many fields in the infobox and they have clearly defined purposes. -- ferret (talk) 16:25, 20 November 2016 (UTC)
- The infobox here should only follow what the documentation states, so I'm not sure what all this debate is about. ~ Dissident93 (talk) 18:14, 20 November 2016 (UTC)
- He got annoyed that I changed the products field on Sonic Team when I was rewriting the article. He wanted every article to list the games/series that he chooses instead. So I switched it link to the list article instead. He didn't like that either because it didn't match other Sega articles. I disagreed with him and discussed this with him at length on his talk page that not every infobox has to be identical. --The1337gamer (talk) 18:22, 20 November 2016 (UTC)
- Linking to the games section is perfectly acceptable, I've done it many times, especially where the product list is extensive. -- ferret (talk) 18:37, 20 November 2016 (UTC)
- The1337gamer, please stop throwing labels, I was not annoyed. Look, let me give you an example of what my issue is. I've pasted the infoboxes on this chat to provide more content. Which format is preferable? the franchise list used for Sonic Team or the franchise list used for Atlus? Because I'm pretty sure there's a guideline to how an infobox is laid out. This inconsistency is also unfair on me if I follow the rules of editing only to have an edit clashed out. Iftekharahmed96 (talk) 19:05, 20 November 2016 (UTC)
- There's nothing inherently wrong with either. However Atlus has made far more than 5 series of games. It would be more logical to link to List of Atlus games instead when we have that option available. --The1337gamer (talk) 19:10, 20 November 2016 (UTC)
- Surely, there is an official ruling on Wikipedia as to how franchises are laid out? That would prevent editing future editing queries like this? (This is especially helpful with newer Wikipedia editors). Iftekharahmed96 (talk) 11:31, 22 November 2016 (UTC)
- I don't think there is. Infobox company is used for all companies, not just game companies, so it doesn't make sense to limitations on something so broad. The products parameter isn't limited to just video game franchises, any product can be entered there. If we have list of a developer's games, then it is easier to just link that. It saves arguing about which games or franchise should be placed there. --The1337gamer (talk) 18:07, 22 November 2016 (UTC)
- Agree with the1337gamer. -- ferret (talk) 18:11, 22 November 2016 (UTC)
- Yeah, perhaps this should be documented in WP:VG/GL somewhere. ~ Dissident93 (talk) 22:10, 22 November 2016 (UTC)
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Can someone replace the category "Companies established in 1940" for "Companies established in 1960" to harmonize it with what's on the infobox. Thank you. 24.202.55.52 (talk) 23:04, 7 December 2016 (UTC)
- Done -- Dane talk 04:32, 8 December 2016 (UTC)
"The Japanese version of the official company history page
http://www.tms-e.co.jp/company/history/index.php
is much more detailed than its English counterpart
http://www.tms-e.co.jp/english/company/profile/.
I won't spend my time translating all the lines here, but rather pick up the lines that mentions Sega.
- Heisei 4 (1992), August : Formed capital and business alliance with Sega Enterprises
- Heisei 17 (2005), October : Sega Sammy Holdings is now the parent company
- Heisei 22 (2010), December : Becomes wholly owned subsidiary of Sega Sammy Holdings
- Heisei 27 (2015), April : Wholly owned subsidiary of Sega Holdings"
- 朝彦(会話) 2017年1月17日 (火) 11:53 (UTC)
Iftekharahmed96 (talk) 11:28, 21 January 2017 (UTC)
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The second sentence of the Company origins (1940–1982) line (" In 1951, when the government of United States outlawed slot machines...") has hard to follow, improper grammar. Icanmakebagels (talk) 11:32, 3 February 2017 (UTC)
- Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format. JTP (talk • contribs) 14:13, 3 February 2017 (UTC)
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Can someone add on the infobox the exact date for the founding of Sega which is June 3rd, 1960. Thank you.
References:
I came across the article Sega Seal of Quality and noted that it's small enough and little notable in its own right to warrant a separate article. The Nintendo equiv. has it's seal info in the parent article. I condensed Sega's seal article somewhat, but I suggest merging into a section on Sega. It the section then grows substantially or notability in its own right can be ascertained, then the process can be reviewed. Bungle (talk • contribs) 20:07, 13 July 2017 (UTC)
- @Bungle: I recommend you boldly go ahead and redirect/merge this article. It is not independently notable. The editor who recreated the article was blocked indefinitely for persistent disruptive editing, which included recreating and merging Sega-related articles that were opposed by numerous other editors. --The1337gamer (talk) 20:19, 13 July 2017 (UTC)
- That is what I was inclined to do, but then I know from past experiences that some folk can be awkward about such changes if there hasn't even as much as an opportunity to determine consensus. It's minimal really and makes alot of sense, but I thought i'd give others a chance to just be informed, to avoid any disagreements (hopefully)! Bungle (talk • contribs) 21:38, 13 July 2017 (UTC)
- The article is entirely sourceless and has been since creation, and no efforts have been made to improve it. Not sure who would be against the merging of it. I'll do it myself. ~ Dissident93 (talk) 00:03, 14 July 2017 (UTC)
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https://www13.atwiki.jp/game_staff/pages/603.html#id_3d7108ad
- This page provides a native summary of the Sega studios that are currently active, and the ones that are dissolved/defunct. Iftekharahmed96 (talk) 16:25, 8 April 2018 (UTC)
- But its a wiki, so is not a source in and of itself and anything list in it needs tracked back to actual sources. -- ferret (talk) 16:27, 8 April 2018 (UTC)
- I'm fully aware of that hence the reason why I'm posting here. However, this isn't the first instance in which the Sega studios have been more defined, here's there's a detailed forum post about the currently active Sega divisions. https://www.resetera.com/threads/an-overview-of-the-current-developers-in-sega-japan.17290/. I'd love to have someone look into this deeper, it can improve a lot of articles. Iftekharahmed96 (talk) 17:09, 8 April 2018 (UTC)
Hello, I made that research and did that thread on ResetEra (and SegaRetro and Sega dev studios), and for Wikipedia, I think a generic Sega branding for games other than explicitely mentioned in the game (Sonic Team, AM2), is much better...the only sources you find are Japanese interviews. The deeper you go, you will find interviews that never really tell the specific history of how the studios are structured throughout it's history, it just mentions the position and division at random. I just found out that there is a AM3 at Sega again (Hiring page), and there is no detail when it was formed and a complete list of games...when often Sega announces games like Valkyria Chronicles 4 and the new House of the Dead, a division is never mentioned. Is that new Sega World Drivers Championship game by AM3 or AM1? You don't know. Other Japanese companies like Capcom have entities like R&D1 making Mega Man and Resident Evil, the developer is just Capcom on Wikipedia. The same should be for Sega.--Rotzu3 (talk) 23:44, 11 April 2018 (UTC) - Block evading user.
- The problem is a lot of the time, numbered company divisions like that are more assumptions by fans than an actual fact, easily sourced fact. (like the entire Nintendo EAD group number cruft, which I still need to fix...) If we have to do in-depth research from company hiring pages and obscure Japanese interviews with only a passing mention to the topic, then I don't agree that we should be adding this sort of stuff to Wikipedia. ~ Dissident93 (talk) 07:42, 12 April 2018 (UTC)
- It's that way pretty badly in Sega as well - I spent a week cleaning out Sonic Team trying to illustrate that it wasn't ever "Sega-AM8" despite reliable retrospective sources saying for years that that's the case. Historic sources, which for the most part had to be translated from Japanese, disprove it. Coincidentally, I then find out that AM8, in a historic reliable source, is linked as a name to AM Annex, which was later United Game Artists. That means it goes from inaccurate to misleading. Red Phoenix talk 00:24, 13 April 2018 (UTC)
- Note that Rotzu3 is blocked as a sock of Triple-DDD, and any information attributed to him should be handled extremely carefully. -- ferret (talk) 12:20, 12 April 2018 (UTC)
- Indeed. Please do not use unreliable sources, like wikis, Sega Retro or Resetera to justify changes on Wikipedia. Especially, when these sources are being edited/worked on by someone who is indefinitely blocked on Wikipedia. He's tried in the past to manipulate other users into proxy editing for him. --The1337gamer (talk) 16:53, 12 April 2018 (UTC)
Hi all,
Just as a heads-up, I'm going to start tearing into this article today and rebuilding it. For the most part I'm wanting to use the same structure with a bit of tweaking and a lot of new sources and material. That being said, I think everyone agrees there's a lot of work that can be done here. If anyone would like to put in some input, though, I certainly won't complain about having some extra help or some input into making this article the best it can be. I'm going to aim for FA status, as I think it's certainly doable. Feel free to chat with me about it if you have any input, disagree with a change I've made, or otherwise have something to contribute. Thank you, Red Phoenix talk 12:52, 27 August 2018 (UTC)
Could we have more recent figures on number of employees? — Preceding unsigned comment added by 36.11.225.213 (talk) 03:39, 17 October 2018 (UTC)
- If we can find it reliably sourced, absolutely. Reliable sources about Sega since the Sammy merger have been more scarce, though, so I’ll have to see what i can find as I search for more. Red Phoenix talk 15:22, 17 October 2018 (UTC)
- And now one has been added, courtesy of Sega Sammy's most recent annual report. Will need to be updated next year, too. Red Phoenix talk 15:39, 24 October 2018 (UTC)
Lead
- "In 1960, Nihon Goraku Bussan was founded to take over the distribution activities of Service Games of Japan" - From a reader's perspective, this comes out of nowhere as they were just reading an article about Sega and are now suddenly reading about some weird thing called Nihon Goraku Bussan. The opening sentence of the paragraph should link these companies in some way.
- Still working on this one. Trying to figure out how to word it.
- I gave this a try. Let me know if it works or not.
- "Sega began developing coin-operated games with Periscope, an arcade game" - In this case, coin-operated game and arcade game are redundant, I would ditch "an arcade game" and link "coin-operated games" to the arcade game article.
- "Although it initially struggled in the U.S. and was a distant third in Japan, the Genesis found major success after the release of Sonic the Hedgehog in 1991 and briefly outsold its main competitor, the Super Nintendo Entertainment System, in the U.S." - Mentioning the U.S. twice here is probably not necessary. I would change it to something like "Although a distant third in Japan, the Genesis found major success in the U.S. after initially struggling with the release of Sonic the Hedgehog in 1991."
- It looks like this has already been done.
- The lead basically stops in 2004, so I don't think it fully summarizes the contents of the article.
- I've added a sentence here. I found this a bit difficult, as there is far less coverage of Sega post-2004 than before it. If you disagree with what I've added, let me know and I will work on it further.
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The logo caption on the infobox says that the current logo has been used since 1982. That is an incorrect year. The current logo is much older than 1982 and the user who inserted this incorrect year never provided an edit summary (as pretty much all of his/her contributions). .
Based on the following source below, 1975 is indeed when the correct logo was adopted.
https://flyers.arcade-museum.com/?page=archive&db=videodb&name=&year=1975&manu=16&source=&submit=Search+the+Archive
As we can see in the database, both the old and the current logos were used in 1975 implying this is the year the logo changed. I suggest that either "1975" is restored in the place of "1982" on the logo caption or that the logo caption is removed altogether from the infobox since it doesn't really add anything to the article. 74.15.124.52 (talk) 02:31, 3 November 2018 (UTC)
- Done. I reverted it to 1975, although I'm not sure how picky people get about including that info. Someone else can always remove it if it's a problem. –Deacon Vorbis (carbon • videos) 03:05, 3 November 2018 (UTC)
In doing more research to make sure this article is fully compliant, I want to make a note of something I turned up. Using Earwig's Copyvio Dectector, there are two pages on the internet that say this article may be a copyright violation of them. What I want to point out is that this is the opposite of the case, and that both pages are actually copied from Wikipedia without proper attribution. The two pages in question are a blog, https://hiscoga.wordpress.com/sega-dreamcast-1998-2001/ and another wiki, http://althistory.wikia.com/wiki/NintenSony . Most of the material from these pages come from the Sega Saturn and Dreamcast articles, which had text imported to this article as part of the cleanup process, a completely acceptable method between similar Wikipedia articles as long as credit is given, which was completed in the edit summary for each copy. Those articles were completed with their versions of the text in 2013 or 2014, while both of these two websites date to 2016. Therefore, they are actually copies of Wikipedia articles, not the other way around.
I wanted simply to make this statement and establish this for future reviewers. Red Phoenix talk 12:18, 7 December 2018 (UTC)
"Sega's headquarters complex in Kampachi-dori, Haneda, Japan"
Does anyone know what this building actually is used for? I haven't seen anything referring to a building in Haneda. To my understanding, Sega used to be headquartered in Ota, but as recently as last year moved to Shinagawa-ku, along with Sega Holdings Co., Ltd. What building is this one in Haneda? Red Phoenix talk 13:56, 19 December 2018 (UTC)
- If no one finds an answer to this, ping me some time next year and I'll physically go to the building and find out. edit: or, uh, I could just call them. Popcornduff (talk) 13:58, 19 December 2018 (UTC)
- Okay, so I did find an answer - this building belongs to Sega Interactive Co., Ltd., which currently runs Sega's arcade divisions. Sega Games Co., Ltd., and Sega Holdings, the more direct subjects of this article, are in Shinagawa-ku. I don't think it's the best image for this article and would prefer it to be of the building in Shinagawa, but I would call this image an upgrade over the last one, which isn't used by Sega anymore. Red Phoenix talk 15:29, 19 December 2018 (UTC)
- I just got rid of it due to it not being relevant to the article's scope, like you said. The logo is the only thing that needs to be shown in the infobox anyway. ~ Dissident93 (talk) 22:29, 19 December 2018 (UTC)
- Slightly unrelated, but isn't Atlus currently located in the same location? is it possible to use the same image for the Atlus article if that is indeed the case? Iftekharahmed96 (talk) 23:25, 19 December 2018 (UTC)
- I was actually just in Tokyo this month and visited their old HQ in Ota (still Sega) and their new HQ building in Shinagawa. Their new corporate HQ building is quite large and shared with other unrelated companies. I got some pictures but honestly I don't think any of them are quite good. It was difficult to find a spot which got the small Sega sign at the top of the building. The building is called 住友不動産大崎ガーデンタワー and it's so new that Google Maps still shows it under construction (It was quite finished when I visited). And yes Atlus is headquartered in the same building. TarkusABtalk 15:29, 21 December 2018 (UTC)
- @TarkusAB: That's amazing. I would love to see those pictures if you have the chance. Perhaps you might still be willing to upload them to Wikimedia Commons? They don't need to be used on an article necessarily if they're there. Red Phoenix talk 17:50, 21 December 2018 (UTC)
- Yea I'll see about doing that tonight. TarkusABtalk 18:07, 21 December 2018 (UTC)
@TheTimesAreAChanging: I'm having serious trouble establishing what your preferred wording is trying to say. It outsold the SNES in the US during the early 90s... as opposed to what? The late 90s? Other markets? Other consoles? Why does this sentence break if we remove "the early 90s"? This is the ambiguity I'm trying to fix, so instead of making me guess at the intended meaning, can you explain it here explicitly? Popcornduff (talk) 22:37, 4 January 2019 (UTC)
Incidentally, the reason this jumps out at me as a problem in the first place is that it's a case of elegant variation. The writer clearly wants to avoid writing "first/second half of the 90s" twice and the repetition is obvious. As I argue in my essay WP:ELEVAR, the real problem of repetition usually emerges from repeated information rather than repeated words. And in this case I can't even straighten out what information is being repeated here. Popcornduff (talk) 22:40, 4 January 2019 (UTC)
- It's not a good idea to edit something unless you fully understand what it is trying to say. So, very simply, the text means what it explicitly says it means—the Genesis outsold the SNES in the U.S. market during the first half of the 1990s (specifically in the years 1991, 1992, 1993, and 1994), but the SNES outsold the Genesis from 1995–1997 and beyond (as Sega shifted its attention to the Saturn). Ultimately, 20 million SNES units were sold in the U.S. market compared to 18.5 million Genesis units, according to Wedbush 2014 (p. 36); globally, SNES sales of 49 million dwarf Genesis sales of ~35 million (30.75 million being first-party units manufactured by Sega, the rest third-party variants sold by Tec Toy, Majesco, and Samsung). You are second-guessing the text based on preconceived notions such as "the first half of the 90s is like 80% of the time these consoles were on sale," but it's not clear what I can do to dispel these other than to reiterate: No, the Genesis was on sale from 1988 to 1997, while the SNES was on sale from 1990 to 2003 (or 1999 in North America); late adopters are more common than early adopters, and it's very likely that SNES sales in North America from 1995–2000 equaled or exceeded those from 1990–1995; a blanket statement that the Genesis "outsold its main competitor, the Super Nintendo Entertainment System" is not a mere copyedit, but rather a fundamental change to the meaning of the sentence—the caveat (not written by me, incidentally) was put there for a reason! Don't tear down a wall unless you know why it was built in the first place.
- Of course, I am aware that some hardcore Genesis fans from yesteryear seek to nullify Nintendo's victory in the U.S. market by saying that the early years of the "console war" are all that really matters, as Sega shifted its attention to the Saturn a full year-and-a-half before Nintendo fully ditched the SNES for the N64, but the period of retail availability for both consoles in the North American market is almost exactly the same due to the Genesis having a two-year head start; besides, the SNES was a more advanced piece of tech, so it's not at all surprising that it might have remained relevant for slightly longer in the face of fifth-generation competition. This rationale is also somewhat inconsistent with the simultaneous argument espoused by such partisans that, if Majesco indeed sold 1.5 million third-party variants of the Genesis in 1998 as it predicted in a press release, then it's just barely within the realm of possibility that Genesis sales in North America equaled those of the SNES at roughly 20 million, hence righting this "historical wrong." But really, Wikipedia should not be concerned with such narratives; we should report the basic facts and leave the analysis to others.TheTimesAreAChanging (talk) 23:55, 4 January 2019 (UTC)
- Thanks for this thorough explanation. I did assume that the early 90s made up the bulk of the sales for these consoles, so thanks for setting me straight.
It's not a good idea to edit something unless you fully understand what it is trying to say ... Don't tear down a wall unless you know why it was built in the first place.
The point is that these can be easily misunderstood, hence my own confusion. I thought I understood the point being made and it turned out I didn't because the wording is ambiguous. I think, however, that TheTimesAreAChanging's TheJoebro64's addition of "briefly" might just have solved the problem for both of us. What do you think? Popcornduff (talk) 14:11, 5 January 2019 (UTC)
- That text was added by TheJoebro64, and I think it does a good job of succinctly conveying the facts of this case. My proposal was to list the years 1991–1994, but that may be too much granular detail for the lead of a long and complex article covering decades worth of information like this one.TheTimesAreAChanging (talk) 14:18, 5 January 2019 (UTC)
- Whoops! Sorry TheJoebro64, I copy-pasted the wrong username above. Thanks for finding a good solution. Popcornduff (talk) 14:25, 5 January 2019 (UTC)
- Anytime JOEBRO64 14:34, 5 January 2019 (UTC)
Discussion
@Hahc21: I'm placing this review on hold for now. Since you are a mentor for GAs in regards to video games, can you please look into the issues I have regarding the OR and copyvio concerns? Thanks, Lord Sjones23 (talk - contributions) 02:38, 7 May 2019 (UTC)
- @Sjones23: What concerns do you have? I can help to address them if I know what they are. Red Phoenix talk 02:55, 7 May 2019 (UTC)
- I wanted to double check to see if there's OR or any copyvios, as well as to make sure that all of the dead citations have to be replaced. Lord Sjones23 (talk - contributions) 02:56, 7 May 2019 (UTC)
- If it helps, on copyright violations, I'll refer you to Earwig's Copyvio detector, which shows no likely violations and what does have a percentage is because a direct quote is used. Checklinks shows me no dead links, and everything should be archived regardless of whether or not it was a dead link to begin with. On OR, I can give you only my personal assurance that I vetted everything out, but even I will admit I'm not 100% foolproof. I am certainly glad to wait until you get to hear back, but hopefully this helps your review. Red Phoenix talk 03:03, 7 May 2019 (UTC)
- I think it looks good to me. No major copyright violations or original research here. Unless someone objects, I'll wait for a few more days before I pass or fail it. Lord Sjones23 (talk - contributions) 04:18, 7 May 2019 (UTC)
- No further objections. This article has now been passed. Good work. Lord Sjones23 (talk - contributions) 19:43, 7 May 2019 (UTC)
Some of Popcornduff's recent copyedits had merit, while others were a bit too aggressive in my opinion, although I will let Red Phoenix weigh in rather than reverting anything myself. With that said, I want to call attention to an error that Popcornduff accidentally introduced into the article here: Changing "Adam Redsell of IGN noted that Sega developed several concepts that have become mainstream in more modern video game consoles, such as motion controls, online functionality, and memory expansion"
to "The Dreamcast is remembered for being ahead of its time, with several concepts that became standard in consoles, such as motion controls, online functionality, and memory expansion"
implies that the Dreamcast was a pioneer in memory expansion, which is incorrect and contrary to the source. Rather, Redsell notes that the Sega CD and later Sega Saturn included internal backup memory at a time when other console manufacturers were charging customers for memory cards, but that Sega itself resorted to memory cards (the distinctive VMUs) for the Dreamcast.TheTimesAreAChanging (talk) 19:36, 27 May 2019 (UTC)
- Thanks for catching that. Red Phoenix asked me to do a copyediting sweep, so that's what I'm doing. I'm not going to read every source to make sure I've interpreted the text correctly before editing - I trust you guys to catch errors I introduce so just go ahead and fix them. Popcornduff (talk) 19:48, 27 May 2019 (UTC)
- I’ll take a look over it tomorrow. Had a lot to do at work lately. Red Phoenix talk 18:53, 28 May 2019 (UTC)
This section reads, "The 32X would not be compatible with the Saturn, but would play Genesis games." but Saturn is not yet explained in the article at all so it was very confusing to read it. It should probably be mentioned that the Saturn was being developed and then they decided to work on the 32X? I don't know the actual timeline. Also, congrats on the GA! --Odie5533 (talk) 21:41, 20 June 2019 (UTC)
- Good catch; I had not seen that. Fixed :) Red Phoenix talk 13:05, 21 June 2019 (UTC)
Am I dreaming, or was there once an image of Sonic in the article? Did it get removed for copyright reasons or something?
If I am dreaming, wouldn't it be a good idea to add an image? Sonic is important to the topic. Popcornduff (talk) 17:05, 3 October 2019 (UTC)
- IIRC it was removed when History of Sega was split. JOEBRO64 17:09, 3 October 2019 (UTC)
- Ah, thanks... that's the image I remember being in this article. If no one objects I'll add it here too. Popcornduff (talk) 17:13, 3 October 2019 (UTC)
- Actually, this was removed per comments at Wikipedia:Featured article candidates/Sega/archive1 on concerns its inclusion may not meet WP:NFCC#8. I won't take action back now, but should we discuss? Red Phoenix talk 17:11, 4 October 2019 (UTC)
- I don't know about copyright stuff in detail so for all I know we should remove it. But I think it's noticeable if it's not there, it's something readers will expect to see, and so my inclination would be to keep it until someone who knows better says otherwise. Popcornduff (talk) 19:40, 5 October 2019 (UTC)
(And many congrats, again, to all involved - much deserved...)
... Small idea. Should the sections about the consoles contain perhaps a sentence or two about what the consoles are remembered for, entertainment-wise? For example, Dreamcast innovated with online play and games like PSO, Shenmue, Jet Set Radio, etc - should that be mentioned? The console sections focus on Sega's business decisions, which makes sense because this is an article about a business, but Sega is in the business of making entertainment products, so perhaps a tiny amount more detail about its creative output might be good too. Sonic 1 is covered in the Genesis section, and the Saturn's library gets a mention in the Legacy section but that's kind of it. Popcornfud (talk) 11:44, 25 May 2020 (UTC)
- Well, that was kind of the idea of the legacy section so the History could focus on the business decisions. That being said, I'm certainly not against the idea as long as we keep it concise and can source it very well. Red Phoenix talk 11:24, 26 May 2020 (UTC)
@Namcokid47: Still think that the Puyo Puyo purchase from Compile at Sega should be in the article. In a way Technosoft is similarly trivial I believe.OtopNr.3 (talk) 16:44, 27 May 2020 (UTC)
- No it should not. Nowhere in the article does it list times where Sega bought franchises from other developers, so why list Puyo Puyo? That feels like trivia only fans would care about, and not the average reader. I fail to see the connection between Puyo and Technosoft, because the latter is a game developer with multiple franchises and intellectual properties under its name. The Sega article talks about the company buying other developers, which includes Technosoft. I am against the idea of Puyo being mentioned because it is trivia. Namcokid47 (Contribs) 16:59, 27 May 2020 (UTC)
- Agreed that this is a detail for the Puyo Puyo page, not the Sega page. Not a major moment in the company history. Popcornfud (talk) 17:05, 27 May 2020 (UTC)
I stumbled across this today. Anybody heard of this or if there was a resolution? Red Phoenix talk 14:01, 1 June 2020 (UTC)
Just something we'll want to keep an eye on. JOEBRO64 12:07, 27 May 2020 (UTC)
- No Dreamcast 2 is disappointing :( . Oh well. I am curious what it will be. Kinda glad it's on June 4 as well; I can't imagine trying to manage the new news on the day this is on the Main Page. (Of course, if it leaks early, we're screwed). Red Phoenix talk 13:46, 27 May 2020 (UTC)
- 32X 2... ? Popcornfud (talk) 13:47, 27 May 2020 (UTC)
- It could be the Dreamcast 3, if they're getting ahead. JOEBRO64 13:49, 27 May 2020 (UTC)
- Maybe it's a mini console? I don't know what it could be, but I highly doubt this is gonna be some kind of new tech-savvy game console (the console industry nearly murdered the company, after all). If it is one, I'll eat my words. Namcokid47 (Contribs) 16:35, 27 May 2020 (UTC)
- There have been rumors that Microsoft may be buying them out, but I doubt that's true. Who knows. JOEBRO64 17:08, 27 May 2020 (UTC)
- I'd find that a little sketchy. Sega Sammy Holdings just restructured Sega on April 1 of this year again, and Sega reported a highly successful year with an operating income of over ¥14 billion last year, and despite the complaining that it had reduced, ¥9 billion the year before. I can't imagine that Sammy would want to part with it at this moment in time. Red Phoenix talk 17:42, 27 May 2020 (UTC)
- Microsoft offered to buy Sega or merge them with Xbox in the early 2000s, and they rejected the proposal. This was when Sega was on the verge of collapse after the sad demise of the Dreamcast, and were severally struggling financially. If Sega rejected the offer then, why do it now? They're such a massive company with billions of dollars, they don't need Microsoft to survive. Namcokid47 (Contribs) 18:35, 27 May 2020 (UTC)
- Namcokid47, it was actually Microsoft who made the decision, not Sega. Bill Gates rejected Sega because he didn't think they had the muscle to take down Sony. Microsoft probably would have run Sega down into the ground like they did with Rare anyway, so I'm happy it didn't happen. JOEBRO64 18:37, 27 May 2020 (UTC)
- I was just about to correct myself, yeah. I think Microsoft would have an easier time acquiring a smaller studio like Nippon Ichi Software instead of going after giants like Sega. Namcokid47 (Contribs) 18:40, 27 May 2020 (UTC)
- They're making a Game Gear Micro. JOEBRO64 01:31, 3 June 2020 (UTC)
- I heard about this through Discord. It sounds neat, but not something I'd pay $40 for. It's for the diehard Sega fans (which does not include me, really). Namcokid47 (Contribs) 00:10, 4 June 2020 (UTC)
Yahoo! Japan reported today that Sega is selling its Sega Entertainment division to Genda, and will be exiting the arcade management business later this year. I wouldn't include it right away, since it could change, but I'll leave it here incase this goes through. Real sad news to wake up to today. Namcokid47 (Contribs) 18:14, 4 November 2020 (UTC)
- Uhm, wow, I totally missed that (or that there was a post here a month ago). Very sad, but somehow not unexpected from Sega Sammy Holdings, and I know Sega Entertainment has been up and down with a lot of down in its profitability. @Namcokid47: if you happen to see more about it, can you let me know and I'll get it incorporated into the article? Thank you. Red Phoenix talk 14:16, 13 December 2020 (UTC)
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Hello. I am writing to request a grammatical change from pictured to picture. The word is found in the sentence: "Sega Sammy Holdings (current logo pictured)". Chgka1 (talk) 17:09, 18 April 2021 (UTC)
- Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format and provide a reliable source if appropriate. 15 (talk) 19:33, 18 April 2021 (UTC)
Sega never outsold the SNES in the US. In fact the SNES outsold the Genesis so the intro is all wrong
- That’s actually not entirely correct, if you would actually read on. Up through 1993, the Genesis did actually have a lead in the US. From 1994 on, though, the SNES did indeed outsell Genesis. Red Phoenix talk 00:11, 18 May 2021 (UTC)
That isn’t true. The SNES had the lead over the Genesis in 1993 and 1994 so no what he’s saying IS entirely correct. Sega didn’t have a lead in 1993. Nintendo outsold Sega in the US. This is factual if you would actually know anything about history. — Preceding unsigned comment added by NintendoMeister (talk • contribs) 08:41, 29 May 2021 (UTC)
- Absolutely wrong again. Actually read the article and look at the sources first before making such unsourced claims. Reliable sources, both used here and around the internet, demonstrate that Sega did take a lead in 1993 in the US before losing it around the end of 1994 into 1995, in part because of Donkey Kong Country. Also, NintendoMeister, I suggest you read up on our policies first, such as WP:V and WP:RS before making statements like "This is factual" without anything to back it up first. Red Phoenix talk 22:52, 29 May 2021 (UTC)
@Indrian: should a little blurb about segas sellers in the early 3rd party years be added? you removed it, so id like reasoning. Dop55 (talk) 08:36, 25 February 2023 (UTC)
That " sentence " should be 2 or 3 separate sentences.
Can someone PLEASE fix this so it doesnt leahe the reader reading that " sentence " like 5 times in a row , as i had to do to make any sense of it ? 2601:18F:E82:A10:3962:975:5CCE:AAC1 (talk) 10:00, 25 May 2023 (UTC)
- I double-check and it looks fine to me; did you maybe miss a semicolon when you read it? Red Phoenix talk 18:59, 27 May 2023 (UTC)
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The current logo was established in 1975, not in 1976.
Source:https://flyers.arcade-museum.com/videogames/show/2552
The logo caption should either be corrected to 1975 or blanked altogether since it doesn't really add any encyclopedic value to the article.
In November 2018, a similar edit request was successfully approved to change the incorrect year of 1982 to 1975. Over the time, the logo caption was (rightfully) removed from the infobox. But on November 28, 2021, a user restored the caption with the incorrect year of 1976 and with no edit summary to justify this. 76.64.176.155 (talk) 19:02, 15 September 2023 (UTC)
- Caption removed. Simple as that. Red Phoenix talk 00:58, 17 September 2023 (UTC)
Based on Shuji Utsumi's promotion. But I don't really get what's changed here or if the previously listed people are in new roles, so I'm hoping someone else can figure it out instead. Popcornfud (talk) 14:46, 12 January 2024 (UTC)
- When the next fiscal year end report comes out will probably be a good primary source for this. If I recall correctly their fiscal years end at the end of March, so it may be a couple of months. Red Phoenix talk 15:44, 12 January 2024 (UTC)
- Cool. We should probably at least update Utsumi's title, since that's known, right? Popcornfud (talk) 16:06, 12 January 2024 (UTC)
- With a source, yes of course. Red Phoenix talk 23:26, 12 January 2024 (UTC)
- I added the info + source to the body earlier this week. I've gone ahead and added the info to the infobox too, and I removed the two other guys listed there, as leaving them in the infobox would be self-contradictory. Popcornfud (talk) 15:57, 13 January 2024 (UTC)