Toshihiro Nagoshi
Japanese video game designer / From Wikipedia, the free encyclopedia
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Toshihiro Nagoshi (Japanese: 名越 稔洋, Hepburn: Nagoshi Toshihiro, born June 17, 1965) is a Japanese video game producer, director and designer. He was the chief creative officer[1] for Sega until 2021 when he became creative director. He went on to be the general director of Ryu Ga Gotoku Studio,[2] and later became a member of the board of directors for Atlus.[3] He joined Sega in 1989.[4] After 30 years in the company, Nagoshi left Sega to join NetEase in late 2021, where he founded the studio Nagoshi Studio.[5]
Quick Facts Born, Alma mater ...
Toshihiro Nagoshi | |
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名越 稔洋 | |
Born | (1965-06-17) June 17, 1965 (age 58) Shimonoseki, Yamaguchi, Japan |
Alma mater | Tokyo Zokei University |
Occupation(s) | Game producer, designer, director |
Years active | 1989–present |
Employer(s) | Sega (1989–2021) Nagoshi Studio (2021–present) |
Notable work | Super Monkey Ball Like a Dragon Daytona USA F-Zero GX Binary Domain |
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