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Unified shader model

Early shader abstractions (such as Shader Model 1.x) used very different instruction sets for vertex and pixel shaders, with vertex shaders having much

High-Level Shading Language

shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders), and raytracing shaders


evolved toward a unified shader model. Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes

Radeon RX Vega series

has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. These series do not fully


overclock up to 400 MHz). Adreno 225 inside the MSM8960 (400 MHz), with unified shader architecture and dual channel memory. It supports Direct3D 9.0c in addition