Virtual goods
Non-physical goods / From Wikipedia, the free encyclopedia
Dear Wikiwand AI, let's keep it short by simply answering these key questions:
Can you list the top facts and stats about Virtual goods?
Summarize this article for a 10 year old
SHOW ALL QUESTIONS
Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies.[1] Virtual goods are intangible by definition.[2]
Including digital gifts[3] and digital clothing for avatars,[4] virtual goods may be classified as services instead of goods[2] and are usually sold by companies that operate social networking services, community sites, or online games.[2] Sales of virtual goods are sometimes referred to as microtransactions,[5] and the games that use this model are usually referred to as freemium games.