Habitat (video game)
1986 video game by LucasArts / From Wikipedia, the free encyclopedia
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Habitat is a massively multiplayer online role-playing game (MMORPG) developed by LucasArts. It is the first attempt at a large-scale commercial virtual community[4][5] that was graphic based. Initially created in 1985 by Randy Farmer, Chip Morningstar,[6] Aric Wilmunder and Janet Hunter the game was made available as a beta test in 1986 by Quantum Link, an online service for the Commodore 64 computer and the corporate progenitor to AOL. Both Farmer and Morningstar were given a First Penguin Award at the 2001 Game Developers Choice Awards for their innovative work on Habitat. As a graphical MUD[7] it is considered a forerunner of modern MMORPGs unlike other online communities of the time (i.e. MUDs and massively multiplayer onlines with text-based interfaces). Habitat had a GUI and large user base of consumer-oriented users, and those elements in particular have made Habitat a much-cited project and acknowledged benchmark for the design of today's online communities that incorporate accelerated 3D computer graphics and immersive elements into their environments.
Habitat | |
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Developer(s) | Lucasfilm Games, Quantum Link, Fujitsu |
Publisher(s) | Quantum Link, Fujitsu |
Director(s) | Chip Morningstar[1] |
Producer(s) | Steve Arnold[1] |
Designer(s) | Chip Morningstar[1] Randy Farmer |
Programmer(s) | Chip Morningstar[1] Randy Farmer[1] Aric Wilmunder[1] Janet Hunter[1] |
Artist(s) | Gary Winnick[1] |
Platform(s) | Commodore 64, FM Towns, Microsoft Windows, Mac OS |
Release |
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Genre(s) | Massively multiplayer online role-playing game |
Mode(s) | Multiplayer |