Xbox 360
Microsoft's seventh-generation and second home video game console / From Wikipedia, the free encyclopedia
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The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3).[18][19][20][21][22]
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Developer | Microsoft |
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Manufacturer | Flextronics, Wistron, Celestica, Foxconn[1][2] |
Product family | Xbox |
Type | Home video game console |
Generation | Seventh |
Release date | November 22, 2005[3]
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Lifespan | 2005–2016 |
Introductory price | |
Discontinued |
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Units sold | Worldwide: 84 million (as of June 9, 2014[update])[8] (details) |
Media | DVD, CD, digital distribution Add-on: HD DVD (discontinued) |
Operating system | Xbox 360 system software |
System on a chip | XCGPU (Xbox 360 S and E models only) |
CPU | 3.2 GHz PowerPC Tri-Core Xenon |
Memory | |
Storage | Storage media
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Display | Video output formats
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Graphics | 500 MHz ATI/AMD Xenos, 240 GFLOPS |
Sound |
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Controller input | 4 maximum* (any combination):
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Connectivity |
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Current firmware | 2.0.17559.0[13] |
Online services | Xbox Live |
Best-selling game | Kinect Adventures! (24 million as pack-in game for Kinect)[14][15] |
Backward compatibility | Selected Xbox games[16][17] (requires hard drive and the latest update) |
Predecessor | Xbox |
Successor | Xbox One |
Website | xbox |
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, it allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.[23][24][25][26][27]
Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010,[28] and the Xbox 360 E in 2013.[29] Xbox 360 is the ninth-highest-selling home video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live.[27][30]
The Xbox 360's successor, the Xbox One, was released on November 22, 2013.[31] On April 20, 2016, Microsoft announced that it would end the production of new Xbox 360 hardware, although the company will continue to support the platform.[7] On August 17, 2023, Microsoft announced that on July 29, 2024, the Xbox 360 game marketplace will stop offering new purchases and Microsoft Movies & TV app will no longer function (the console will still be able to download previously purchased content, run it, and enter multiplayer sessions).[32][33]