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Badouel intersection algorithm
From Wikipedia, the free encyclopedia
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The Badouel ray-triangle intersection algorithm, named after its inventor Didier Badouel, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle.
This article needs additional citations for verification. (January 2019) |
External links
- Ray-Polygon Intersection An Efficient Ray-Polygon Intersection by Didier Badouel from Graphics Gems I
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