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Digital theatre
Integration of theatre with technology From Wikipedia, the free encyclopedia
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Digital theatre is a hybrid art form, combining live theatre with digital media and technology in one space with a live audience. The phrase is also used by companies such as Evans and Sutherland to refer to their fulldome projection technology products.
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Description
Digital theatre is primarily identified by the coexistence of "live" performers and digital media in the same unbroken space with a co-present audience.[citation needed] In addition to the necessity that its performance must be simultaneously "live" and digital, the event's secondary characteristics are that its content should retain some recognizable theatre roles (through limiting the level of interactivity) and a narrative element of spoken language or text. The four conditions of digital theatre are:[citation needed]
- It is a "live" performance placing at least some performers in the same shared physical space with an audience.
- The performance must use digital technology as an essential part of the primary artistic event.
- The performance contains only limited levels of interactivity, in that its content is shaped primarily by the artist(s) for an audience.
- The performance's content should contain either spoken language or text which might constitute a narrative or story, differentiating it from other events which are distinctly dance, art, or music.
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See also
References
- Sheizaf Rafaeli, "Interactivity, From New Media to Communication[dead link]," pages 110-34 in Advanced Communicational Science: Merging Mass and Interpersonal Processes, ed. Robert P. Hawkins, John M. Wiemann, and Suzanne Pingree [Newbury Park: Sage Publications, 1988] 111).
- Multimedia: From Wagner to Virtual Reality, ed. Randall Packer and Ken Jordan;
- Telepresence and Bio Art, by Eduardo Kac
- Virtual Theatres: An Introduction, by Gabriella Giannachi (London and New York: Routledge, 2004).
- Geigel, J. and Schweppe, M., What's the Buzz?: A Theatrical Performance in Virtual Space, in Advancing Computing and Information Sciences, Reznik, L., ed., Cary Graphics Arts Press, Rochester, NY, 2005, pp. 109–116.
- Schweppe, M. and Geigel, J., 2009. "Teaching Graphics in the Context of Theatre", Eurographics 2009 Educators Program (Munich, Germany, March 30-April 1, 2009)
External links
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