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2024 Esports World Cup
Esports tournament series held in Saudi Arabia From Wikipedia, the free encyclopedia
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The 2024 Esports World Cup (EWC) was the first edition of the Esports World Cup, an annual international esports tournament series run by the Esports World Cup Foundation. It took place in Riyadh, Saudi Arabia from July 3 to August 25, 2024 and was the world's largest esports event, featuring 23 events in 22 different video game titles and a combined prize pool of US$62.5 million, the largest in esports history at the time.[1]
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Background
The initial five game titles were announced on February 20, 2024, with additional events being added over the course of the next four months; the final initial titles—the 20th being Call of Duty: Warzone and the 21st being Modern Warfare III—were added on June 12.[2][3] Strinova was added as an additional title on August 1, 2024.
The eight-week event took place in a 645,000 square foot (59,900 m2) venue in Riyadh's Boulevard City that featured four separate esports arenas: the SEF Arena (known as the Qiddiya Arena for sponsorship purposes), the 5V5 Arena (known as the Amazon Arena for sponsorship purposes), the BR Arena (known as the stc Arena for sponsorship purposes) and the Riyadh Festival. The stc Play Gaming Hall, also in Boulevard City, hosted last chance qualifiers for some games as well as the Strinova tournament.[4]
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Format
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The Esports World Cup encompassed 23 tournaments across its 22 competitive titles. Each tournament adhered to its own unique format and rules, while 22 of the tournaments contributed to a larger competition known as the Club Championship.[5]
Club Championship
The Club Championship was a cross-game competition within the Esports World Cup. The championship gave out a total of US$20 million among the top 16 clubs (used by the EWC in place of "organization"), determined by their overall performance in various games throughout the tournament. To qualify for the Club Championship, a club had to finish in the top 8 in at least two competitions, and to win the championship title, the club also had to secure first place in at least one competition. Only participants who were publicly announced as part of their respective organization before June 14, 2024 for most games, or June 28, 2024 for the Call of Duty games, were eligible to earn points for their club. Below is a breakdown of the points awarded based on placement in the individual game championships:[6]
Club Support Program
The Esports World Cup Foundation's Club Support Program was an initiative designed to provide substantial financial assistance to selected esports organizations. Through this program, chosen teams received annual financial support to enhance their operations and create more opportunities for professional players. A total of 30 esports organizations were selected to the Club Support Program, 22 of which were invited and 8 were admitted out of over 150 applicants based on past competitive achievements, future strategies, and approaches to fan engagement. As with all other competitors in the EWC, members of the Club Support Program must have earned qualification for each game's event and the Club Championship, but they remained eligible for annual financial rewards irrespective of their qualification status, as well as a one-time payment if an organization wants to enter new esports, particularly those who had a presence at the Esports World Cup. The rewards were contingent upon each member's capacity to enhance viewership and fan engagement for the EWC.[7] The Club Support Program was replaced by the Club Partner Program the following year.[8]
The 30 teams represented the five major competitive regions — Europe, North America, Asia, South America, and the Middle East — with the majority of the teams being primarily based in Europe or North America.[7]
- Europe
- North America
- 100 Thieves
- Cloud9
- FaZe Clan
- Gaimin Gladiators
- NRG Esports
- Spacestation Gaming
- TSM
- South America
- Middle East
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Calendar
● | Competitions days |
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Results
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Event winners
Club Championship standings
Championship Notes:
- Only teams who have qualified for the Club Championship are listed here.
- A team may win the Club Championship by winning at least one event.
Club Notes:
- ^ All Gamers: All Gamers acquired the roster of Stalwart Esports in Free Fire. In League of Legends, their division is known as Anyone's Legend. Their teams in the Honor of Kings Invitational Midseason as well as PUBG: Battlegrounds were known as All Gamers Global; two of the players on their King Pro League team, Yinuo and Cat, made the KPL Dream Team in the former.
- ^ Cloud9: Cloud9 signed BloodThirstyKings for MSC and Reignfall for MWI to enter Mobile Legends: Bang Bang. They also partnered with beastcoast in Rainbow Six Siege (forming Cloud9 Beastcoast) and acquired the New York Subliners for Modern Warfare III (who became Cloud9 New York).
- ^ FaZe Clan: FaZe Clan acquired Made in Heaven in Apex Legends. FaZe also has a Fortnite division but did not enter qualifying tournaments for Esports World Cup: Featuring Fortnite. In Call of Duty: Modern Warfare III, they were represented by the Atlanta FaZe of the Call of Duty League.
- ^ Fnatic: Fnatic partnered with ONIC Esports in MSC for both their Indonesian and Filipino divisions; the Indonesian division qualified but did not score points for Fnatic.
- ^ G2 Esports: G2 Esports partnered with Invictus Gaming in Dota 2 to form G2.iG. In Rocket League, they are known as G2 Stride in a collaboration with Stride Esports. In Call of Duty: Modern Warfare III, they represent the CDL's Minnesota RØKKR.
- ^ Gaimin Gladiators: Gaimin Gladiators initially partnered with Indostars in Free Fire. Since EWC rules state that a club may only have one partnership, their subsequent partnership with HomeGirls (the female division of HomeBois) for MWI was ruled as ineligible. The points earned by Gaimin Gladiators HomeGirls, therefore, were not added to Gaimin's overall total.
- ^ Gen.G: Gen.G's Rocket League division is known as Gen.G Mobil1 Racing, in partnership with the Mobil 1 synthetic motor oil.
- ^ Guild Esports: Guild Esports acquired Serenity to re-enter Apex Legends. Their Counter-Strike 2 division was known as Guild Eagles after they acquired the then-unsigned Bad News Eagles roster. Guild would partner with R8 Esports for MWI, but failed to qualify. Whilst they also signed Dan "Stingray" Ray for EA Sports FC, he was released before the Last Chance Qualifier.
- ^ Kwangdong Freecs: In Tekken 8, both CherryBerryMango and ULSAN finished in the top 8 for Kwangdong Freecs, but only ULSAN's win earned them points in the Club Championship.
- ^
- ^ Talon Esports: In League of Legends and Rainbow Six Siege, Talon Esports are known as PSG Talon in partnership with French football club Paris Saint-Germain. The team they sent to qualify for the Honor of Kings Invitational Midseason was known as Talon Esports ID; the main Talon team plays Arena of Valor and as such couldn't qualify for the tournament.
- ^ Team Falcons: In both MSC and MWI, Team Falcons had two teams qualify – Team Falcons (MPL MENA) and Falcons AP Bren (their partnership with AP Bren in MPL Philippines) for MSC, Team Falcons Vega (Indonesia) and Team Falcons Vega MENA for MWI. Falcons AP Bren scored points for MSC, while Team Falcons Vega scored points for MWI. Team Falcons also acquired the Apex Legends spot of DarkZero Esports by signing Zer0 and Genburten.
- ^ Team Liquid: Team Liquid acquired STUN.GG, owners of AURA Esports and ECHO Philippines, to enter Mobile Legends: Bang Bang. Their Filipino division, known then as Liquid ECHO, earned points for Team Liquid in MSC. They also partnered with Team Gullit for EA Sports FC; ManuBachoore scored points for Liquid. In StarCraft II, both Clem and Cure finished in points-paying positions, but only Clem's win counted towards their Club Championship total.
- ^ Toronto Ultra: Toronto Ultra acquired Never Lucky in Teamfight Tactics. OverActive Media (Toronto Ultra's owners) had their Overwatch 2 division, the Toronto Defiant, change their name to Toronto Ultra for the tournament. OverActive Media also own MAD Lions KOI in League of Legends and Movistar KOI in Counter-Strike 2; it is unknown if they would've changed their names to Toronto Ultra had they qualified for their respective tournaments.
- ^ Twisted Minds: Twisted Minds partnered with Legends Gaming in Apex Legends. They also participated in the Strinova tournament, finishing tied for 3rd place.
- ^ Team Vitality: Team Vitality acquired ONSYDE Gaming to enter StarCraft II. Solar and Maru qualified for the SCII tournament and finished in points-paying positions, but only Maru's 6th–7th finish counts towards their Club Championship total.
- ^ Weibo Gaming: Weibo Gaming partnered with Wonton Dumpling in Apex Legends and Xtreme Gaming for Dota 2; the latter's points counted for Xtreme Gaming and not Weibo. Their team in the Honor of Kings Invitational Midseason was known as Weibo Gaming MY; none of the players on their King Pro League team made the KPL Dream Team.
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Prize pool
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The 2024 Esports World Cup had a prize pool of US$62.5 million, the largest combined prize pool in esports history. The prize money was broken down into four categories: the Club Championship, the individual Game Championships, Qualifiers, and MVP Awards. The Club Championship awarded $20 million to the top 16 teams based on their overall performance, while each of the 22 Game Championships had a combined prize pool of $33.8 million. Teams earned a combined $7 million during qualifying events, and the MVP of each event was awarded $50,000.[5]
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Response
In March 2024, esports organization Ex Oblivione announced their decision not to participate in the Overwatch 2 competition at the 2024 Esports World Cup. The team expressed concerns about the lack of necessary accessibility for all members of their community and the potential exclusion of their fans from participating in the event alongside them. This decision received a mixed response from their followers and the community, with many expressing support for their stance while others criticized the organization.[12]
In June 2024, the Esports Awards announced that they would hold a ceremony at the Esports World Cup in Riyadh in late August. The announcement was met with criticism from multiple esports personalities. Additionally, multiple stakeholders and personnel, including esports hosts Caleb Simmons and Alex "Goldenboy" Mendez, resigned from the Esports Awards panel.[13][14]
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See also
Notes
- For events with no tiebreakers, 3–4 receive 275 points, 5–6 receive 90 points, 5–8 receive 60 points, and/or 7–8 receive 30 points.[6]
- OverActive Media, who own Movistar KOI, will have its teams compete as Toronto Ultra for the 2024 EWC.
- 100 Thieves represented the Los Angeles Thieves of the Call of Duty League.
- OpTic Gaming represented OpTic Texas of the Call of Duty League.
- This event is not sponsored, endorsed, or administered by Epic Games. This tournament will use the ESL Featuring Fortnite Squads mode instead of Duos like in the Fortnite Champion Series, and the tournament is officially known as Esports World Cup: Featuring Fortnite.[9]
- Tournament is part of the Free Fire World Series.
- Representative all-star team made up of players from China's King Pro League. The clubs these players come from are listed in parentheses.
- Due to a partnership, the points earned by this team go to Team Falcons.
- Due to a partnership, the points earned by this team go to Ninjas in Pyjamas.
- This event is not sponsored, endorsed, or administered by Riot Games, but the tournament is officially sanctioned by the developers.[10]
- Tournament is part of the ESL R1 circuit. The results on top are for the Driver's Championship, which does not count towards the Esports World Cup Club Championship, while the results on the bottom are for the Team Championship, which does count towards the Esports World Cup Club Championship.
- Tournament is part of the ESL Pro Tour.
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References
External links
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