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List of Dreamcast games

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List of Dreamcast games
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The Dreamcast[a] is a home video game console developed and sold by Sega. The first of the sixth generation of video game consoles, it was released in Japan on November 27, 1998, in North America on September 9, 1999, and in Europe on October 14, 1999. The fifth and final home console produced by Sega, the Dreamcast is the successor to the Sega Saturn, whose commercial failure prompted the company to release it only four years after its predecessor's initial release.

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Dreamcast (NTSC version)

All licensed games for the Dreamcast were released on the GD-ROM format, a proprietary CD-based optical disc format jointly developed by Sega and Yamaha Corporation that was capable of storing up to 1 GB of data.[1] The Dreamcast itself features regional lockout.[2][3][4] While the higher-capacity DVD-ROM format was available during the console's development, its then-fledgling technology was deemed too expensive to implement at the time,[5] which resulted in ramifications for Sega when competitors such as Sony's PlayStation 2 came to market; the Dreamcast was unable to offer DVD movie playback when the general public began switching from VHS to DVD, and its games were unable to take advantage of the DVD's higher storage capacity and lower cost.[6][7] Furthermore, an exploit in the console's copy protection system via its support for the little-used MIL-CD format effectively allowed users to play many games burned onto CD-Rs, without any hardware modifications.[8][9]

The Dreamcast's initial release in Japan had four launch titles, which were Virtua Fighter 3tb, Pen Pen TriIcelon, Godzilla Generations, and July.[10] The North American debut featured 19 launch titles, which included highly anticipated ones such as Sonic Adventure, Soulcalibur, and NFL 2K.[b][11] The European introduction was originally going to feature 10 launch titles, but the list increased to 15 as its delay from the original September 23 launch date allowed the inclusion of a handful of additional titles.[c][14] Due to the similarity of the Dreamcast's hardware with Sega's own New Arcade Operation Machine Idea (NAOMI) arcade board, it saw several near-identical ports of arcade games.[15] Plus, since the Dreamcast's hardware used parts similar to those found in personal computers (PCs) of the era, specifically ones with Pentium II and III processors, it also saw a handful of ports of PC games.[16][17] American third-party publisher Electronic Arts, which had extensively supported Sega's prior consoles beginning with the Sega Genesis, elected not to develop games for the Dreamcast due to a dispute with Sega over licensing.[18][d]

Sega discontinued the Dreamcast's hardware in March 2001, and software support quickly dwindled as a result.[21][22] Software largely trickled to a stop by 2002,[20][23] though the Dreamcast's final licensed game on GD-ROM was Karous, released only in Japan on March 8, 2007, nearly coinciding with the end of GD-ROM production the previous month.[20][24][25] The final first-party game for the Dreamcast was Puyo Puyo Fever, released as a Japanese exclusive on February 24, 2004.[26][27]

This list documents all officially released and homebrew games for the Dreamcast. It does not include any cancelled games, which are documented at the list of cancelled Dreamcast games.

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Licensed games

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There are 619[e] games that are known to have released on the console:

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Non-game software

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Unlicensed games

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See also

Notes

  1. Japanese: ドリームキャスト, Hepburn: Dorīmukyasuto
  2. The full list of European launch titles include Blue Stinger, Dynamite Cop, Incoming, Millennium Soldier: Expendable, Monaco Grand Prix, Pen Pen TriIcelon, Power Stone, Ready 2 Rumble Boxing, Sega Rally Championship 2, Sonic Adventure, Speed Devils, TrickStyle, Tokyo Highway Challenge, Toy Commander, and Virtua Fighter 3tb.[12][13][14]
  3. EA's then-chief creative officer Bing Gordon stated that, factoring concerns held by personnel at the company over the console's hardware, the company made its decision when Sega asserted its inability to "give us [EA] the same kind of license that EA has had over the last five years."[19] However, Bernie Stolar, then-president of Sega of America, stated that Larry Probst, then-president of EA, was adamant about making EA Sports the exclusive sports brand for the console during negotiations; Stolar insisted that EA's decision was in response to him declining the proposal due to Sega's then-recent purchase of sports game developer Visual Concepts for $10 million.[19][20]
  4. This number is always up to date by this script
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References

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