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List of 3D Realms games
Video games by developer/publisher From Wikipedia, the free encyclopedia
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3D Realms is an American video game publisher and developer originally based in Garland, Texas and currently based in Aalborg, Denmark. It was founded in 1987 as Apogee Software by Scott Miller to publish his game Kingdom of Kroz. Prior to Apogee's founding, Miller had released a few games he had developed himself, as well as a couple "packs" of games developed by himself and others, under a shareware distribution model whereby the games were distributed for free in return for donations.[1] These games were inconsistently marketed under the name Apogee Software Productions, though after the company was founded they were sold under the Apogee Software name.[2] Miller found that the standard shareware model was not viable for his games such as Beyond the Titanic (1986) and Supernova (1987), and beginning with Kroz the company pioneered the "Apogee model" of shareware distribution, wherein games were broken up into segments with the first part released for free to drive interest in the other monetized portions.[1]
Soon after its founding, Apogee began publishing titles by other developers in addition to titles by Miller; these developers were often companies composed of a single designer. As Apogee expanded to include more people, some of these designers, such as George Broussard (Micro F/X Software) and Todd Replogle (Scenario Software), joined Apogee as employees and designed its later titles; Broussard joined the company in 1991 as a co-owner.[1] In the 1990s, Apogee was best known for popularizing its shareware model and as the creator of franchises for MS-DOS on the personal computer such as Duke Nukem and as the publisher of games such as Commander Keen and Wolfenstein 3D.[1][2]
In 1994, Apogee decided to launch different brand names for each genre of games they published; it created 3D Realms for 3D games, publishing Terminal Velocity in 1995 and developing the 1996 Duke Nukem 3D under the name, with the other titles released in those years still under Apogee.[3] In late 1996, however, Apogee renamed the company itself to 3D Realms to associate their brand with newer, 3D titles.[1] 3D Realms launched a brand for pinball games, Pinball Wizards, in February 1997, but only published Balls of Steel (1997) under the name.[3] Also beginning in 1997, with their licensed Duke Nukem sequels, 3D Realms shifted from episodic MS-DOS titles to non-episodic console and personal computer games. In the process it abandoned the shareware model in favor of a traditional publishing model; it also largely ceased its activities as a developer that same year, releasing only Shadow Warrior (1997).[2] The sole exceptions were Prey (2006), which stayed in development until 2001 when it was transferred to another studio, and Duke Nukem Forever (2011), which famously stayed in development at 3D Realms as vaporware until 2009.[2][4]
In July 2008, 3D Realms licensed the Apogee name to the newly formed Apogee Software, which publishes both older Apogee titles and new games; it was renamed Apogee Entertainment in 2021.[1] In 2009, financial issues drove 3D Realms to shut down their development department and publishing operations, canceling Duke Nukem Forever and its publishing involvement in the already announced Earth No More and Prey 2.[1][5] In 2014, 3D Realms itself, then focusing on licensing its franchises to other developers, was sold to the investment firm backing Interceptor Entertainment, one of those developers;[6] since then it has published two titles for Interceptor and has several more planned under its new name of Slipgate Ironworks.[7][8] In 2017, 3D Realms announced a return to development with a partnership for Shadow Stalkers, expected in 2018 but later canceled.[9] 3D Realms has since published several titles, and is involved in the development of Wrath: Aeon of Ruin. During its history, 3D Realms has developed or published over 50 games, and granted licenses for 10 more. At least 25 games that 3D Realms was involved with were canceled, with some going on to be finished by other companies.
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Many of the games published under the Apogee name were released as a set of separate episodes, which were purchasable and playable separately or as a group. Titles are listed for games that gave individual names to their episodes instead of episode numbers.
Games licensed by 3D Realms
Several spinoff games and remakes, especially in the Duke Nukem series, have been created with 3D Realms granting a license but without serving as the developer or publisher.
Canceled games
Several game projects were begun and abandoned before completion that had Apogee/3D Realms as the developer or publisher. Some of these were later completed by another developer or publisher, though many were not. In addition to these games, there are projects that were conceived but never began development, such as Dino Days (1991) and Commander Keen: The Universe is Toast! (1992), and titles which had preliminary agreements or offers for 3D Realms to publish where a final agreement was never reached either because the project was canceled or another publisher was chosen instead.[126]
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Notes
- "Caverns of Kroz" and "Dungeons of Kroz" were initially developed by Miller prior to the founding of Apogee and published through the I.B.Magazette disk magazine as "Kroz" and "Kroz II"; when "Kingdom of Kroz" was released (through Apogee and others such as Softdisk) they were renamed and republished by Apogee. All three titles were updated and republished in 1990 and 1991 in a new order as "Caverns of Kroz II", "Dungeons of Kroz II", and "Kingdom of Kroz II".[10]
- Like the original Kroz trilogy of episodes, the Super Kroz Trilogy episodes were released under multiple names: "Return to Kroz" was titled "Shrine of Kroz" and "Castle of Kroz" in different publications before Miller settled on a name, and "Temple of Kroz" was also titled "Valley of Kroz".[10]
- Commander Keen in Invasion of the Vorticons and Commander Keen in Goodbye Galaxy were also released by id Software for Microsoft Windows in 2007.[16]
- A port of Duke Nukem was developed and published by Interceptor Entertainment for Microsoft Windows and macOS in 2013.[20]
- Wolfenstein 3D was also released by id Software through various publishers other than Apogee/3D Realms for the Super Nintendo Entertainment System (1994), Atari Jaguar (1994), Mac OS (1994), Acorn Archimedes (1994), 3DO (1995), PC-98 (1998), Game Boy Advance (2002), Xbox Live Arcade (2009), PlayStation Network (2009), and iOS (2009).[26][27][28][29][30][31][32]
- ScubaVenture was developed by Apogee on contract for Softdisk in 1991, and was marketed as a Softdisk game; Apogee developed the title on behalf of id Software in order to let them focus on developing Wolfenstein 3D (1992).[34]
- Alien Carnage was initially released as Halloween Harry; in November 1994 it was renamed, with the "Sewers" and "Office Block" episodes switching places to make "Sewers" the first episode.[37]
- A port of Duke Nukem II was developed by Torus Games and published by GT Interactive as Duke Nukem on the Game Boy Color in 1999,[39][40] and Interceptor Entertainment developed and published ports for iOS, Microsoft Windows, and macOS in 2013.[20]
- Boppin' was originally published by Karmasoft for the Amiga computer in 1991; the MS-DOS version published by Apogee was an expanded version. Accursed Toys released a Microsoft Windows version for free in 2005.[51]
- Duke Nukem 3D has been ported by a variety of developers and publishers to the Game.com (1997),[59] Mac OS (1997),[60] Sega Saturn (1997),[59] PlayStation (as Duke Nukem: Total Meltdown, 1997),[61] Nintendo 64 (as Duke Nukem 64, 1997),[59] Sega Genesis (1998),[62] Xbox 360 (2008),[59] iOS (2009),[59] and Android (2011).[63] An updated version of the game titled Duke Nukem 3D: Atomic Edition was developed and published by 3D Realms in 1996; it added a fourth episode, "The Birth", and the "Plutonium Pack" upgrade was also released to upgrade existing MS-DOS copies.[64] Numerous other expansions and level packs were developed by various creators and released in various venues since the game's release; these were collected along with the Atomic version of the game as Duke Nukem 3D: Megaton Edition for Microsoft Windows (2013),[65] Linux (2013),[66] PlayStation 3 (2015), and PlayStation Vita (2015).[67] The most recent release Duke Nukem 3D: 20th Anniversary World Tour for PlayStation 4 (2016) and Xbox One (2016), consisted of the levels from the Atomic Edition as well as a new fifth episode, "Alien World Order".[68][69]
- Duke Nukem 3D and Shadow Warrior were published by GT Interactive instead of by 3D Realms.[60][70]
- 3D Realms produced a Mac OS version of Shadow Warrior in 1997.[70] Two expansion packs, Wanton Destruction and Twin Dragon, were developed and by other companies in 1998, with Twin Dragon being released that year and Wanton Destruction abandoned until 2005.[75][76] In 2012, a Microsoft Windows port was released by Devolver Digital, and General Arcade developed a port of the game for iOS.[70]
- Max Payne was ported to the PlayStation 2 (2001), Xbox (2001), macOS (2002), Game Boy Advance (2003), iOS (2012), and Android (2012) without involvement by 3D Realms.[78]
- Max Payne was published by 3D Realms as part of the Gathering of Developers publishing group.[78]
- Max Payne 2 was developed by Remedy Entertainment and published by Rockstar Games; 3D Realms describes itself as the producer of the game.[79]
- The name Duke Nukem Mobile was used for both a 2004 mobile game for cell phones and a different 2005 game for the Tapwave Zodiac, both by Machineworks Northwest. The Zodiac game was ported to mobile phones in mid-2005 as Duke Nukem Mobile 3D, and a modified version was released for mobile phones in early 2007 as Duke Nukem Arena.[81][82]
- Duke Nukem Forever was published by 2K Games and was developed for 13 years by 3D Realms, until the development department was closed in 2009. Development of the game was continued by the developers as Triptych Games, and the game was completed 2 years later by a combination effort by Triptych Games, Gearbox Software, and Piranha Games.[85] Triptych Games released an expansion pack in 2011, The Doctor Who Cloned Me, which added another single player campaign.[86]
- Bombshell began development as Duke Nukem: Mass Destruction, before being canceled in 2014 due to an infringement claim by Gearbox Software, who owned the rights to the Duke Nukem series. After the project was stopped, Interceptor modified it to be unrelated to Duke Nukem.[87]
- Ion Fury was released in Early Access on February 28, 2018, under the name Ion Maiden.[90] It was published by 1C Entertainment on consoles.
- Kingpin: Reloaded is a remastered version of Kingpin: Life of Crime. The remaster was published by the original publisher Interplay Entertainment and 3D Realms.
- Wrath: Aeon of Ruin was released in Early Access on November 22, 2019, and is co-published by Fulqrum Publishing.[96]
- Tempest Rising is co-published by Knights Peak.[99]
- Painkiller will be co-published by Saber Interactive.
- SiN: Reloaded will be co-published by rights holder Nightdive Studios.
- After Tubes's cancelation, the project was finished by Absolute Magic and published by Software Creations in 1993.[128]
- After Crazy Baby's cancelation, the project was finished by New Generation Software and published by CDV Software as Clif Danger in 1996.[126][129]
- After Ruins: Return of the Gods' cancelation, the project was finished by Lobotomy Software and published by Playmates Interactive and BMG Interactive as PowerSlave (Exhumed in Europe and A.D. 1999 in Japan) in 1996 for PC, PlayStation, and Sega Saturn.[126][130]
- Title reused for Duke Nukem Forever, though the games have no other development relationship.[126]
- Blood was initially overseen by 3D Realms, but in 1997 Monolith Productions bought the developer and the rights to the game.[133] Blood was published by GT Interactive the same year for MS DOS.[134]
- 3D Realms was initially to be a distributor for Descent (1995), but sold off the rights to Interplay Productions before the game was released. As a part of the deal, 3D Realms reserved the right to publish Parallax Software's next game, which was inherited by Volition when it split from the company and was therefore Descent: FreeSpace. Prior to release, however, Interplay became the actual publisher, with 3D Realms serving as only the merchant of record for a shareware version for the first three months; Interplay bought out the rights to that as well shortly after release.[126][135]
- Duke Nukem: D-Day was planned to be published by Rockstar Games.[137]
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