Top Qs
Timeline
Chat
Perspective

Hogel processing unit

From Wikipedia, the free encyclopedia

Hogel processing unit
Remove ads

The Hogel processing unit (HPU) is a computation for rendering hogels.[1]

Thumb
Hogel image plane with rendered hogel volume highlighted in red.
Thumb
Hogel processing unit overview

HPU parallelism Since many (possibly hundreds) HPUs would be required to drive a single light-field display, it is important that the HPU be an independent processor, requiring minimal support logic and interconnect. The HPU interconnect framework should provide scene, command and sync buffering and relay throughout the topology. Ideally, neither the host system nor the individual HPUs would have knowledge of the interconnect topology or even the depth and breadth of the system.

Hogel parallelism (multivew point rendering) A critical component of the HPU is the rendering of multiple viewpoints (hogels) in parallel per rendering pass of the geometry to take advantage of vertex and texture cache coherency.

Remove ads

Further reading

References

Loading related searches...

Wikiwand - on

Seamless Wikipedia browsing. On steroids.

Remove ads