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I'MAX

Japanese company From Wikipedia, the free encyclopedia

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I'MAX Corp[a] was a Japanese company that developed and published video games in the 1990s.[1][2][3]

Quick Facts Industry, Defunct ...

It also ran its own video game development school, I'Max Academy.[4] One of its members won the grand prize for up-and-coming game developers at the 1998 Tokyo Game Show.[5][6]

In Japan, it published games such as the PlayStation and Sega Saturn version of Worms.[7][8]

Its series of puzzle and board video games were popular in Japan.[9] Its PlayStation title I'MAX Shogi II received a re-release for the Japanese PlayStation Store.[10] As of July 2024, many of its classic titles are available on the cloud gaming service Project EGG.[11][12][13]

Some of the people who worked on I'MAX games have gone on to enjoy successful careers in the gaming industry, such as Sohei Niikawa, who worked on titles such as Dual Orb,[14] and Hiroyuki Kotani, whose first game was Dual Orb II.[15]

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Micom BASIC column

During I'MAX's lifetime, major Japanese video game companies had specialists who wrote articles for the industry-influential Micom BASIC Magazine [ja] to announce new developments in a casual way.[16][17] Like Konami with its "Konami News Station" and Capcom with its "Capcom World,"[18] I'MAX's also had its own column in the magazine.[19][20]

The column from April 1995 announced a sequel to Super Keiba and also lamented the Great Hanshin earthquake, informing that I'MAX had workers from the area.[21]

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Video game library

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Notes

  1. Japanese: 株式会社アイマックス, Hepburn: Kabushiki Gaisha Aimakkusu

References

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