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Jigsaw (video game)
1995 interactive fiction computer game From Wikipedia, the free encyclopedia
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Jigsaw is an interactive fiction (IF) game,[b][c] written by Graham Nelson in 1995.[d]
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The game begins on New Year's Eve of 1999, with the player discovering a time machine enabling them to travel throughout the twentieth century (including voyage of the Titanic, discovery of penicillin, codebreaking of the enigma machine during World War II,[1] opening of the Suez Canal, and the recording of Abbey Road) to ensure history unfolds 'correctly' despite the activities of 'Black', a character who starts out as an antagonist but becomes the player's love interest. 'Black' has no explicitly stated gender, allowing players to choose that for themselves.[2]
Jigsaw contains references to other interactive fiction games, including Trinity.[e] Features of the game include attention to detail,[f] and a romantic relationship between the player's character and another central character whose gender is never revealed[2] (allowing the player to project the gender of their choice onto both).
Jigsaw has been described as "acclaimed,"[3] "epic...notable,"[1] and as "[perhaps] one of the most fun educational games in existence".[2] The gameplay is challenging.[2][d]
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See also
- Carmen Sandiego[2] (1985+ educational videogame series)
- Trinity (video game) (1986 game by Infocom that is referenced[e] in Jigsaw)
- Curses (video game) (1993 game by Nelson which has some linkage[vague] to Jigsaw)
- Forrest Gump[2] (1994 movie where the protagonist appears at the scene of many major historical events)
Notes
- "Jigsaw"an online version of the game which can be played in a web browser
{{cite web}}
: CS1 maint: postscript (link) - Laurel Halbany. "XYZZYnews Game Reviews: Jigsaw, release 1". Archived from the original on 2013-07-18. Retrieved 2015-07-13.
- Christopher E. Forman (February 5, 1996). "Society for the Promotion of Adventure Games: Game Reviews -- Jigsaw".
- "The Interactive Fiction Database: Jigsaw by Graham Nelson".
Forgiveness Rating: Cruel
- Nelson, Graham. "On Jigsaw and 'I'". XYZZY News. Eileen Mullin. Archived from the original on 2008-05-24. Retrieved 2008-10-30.
- Paul O'Brian (November 2002). "THE TEMPEST by Graham Nelson as William Shakespeare". Archived from the original on 2008-06-08. Retrieved 2015-07-13.
...attention to scholarly detail [in Nelson's 1997 interactive fiction videogame The Tempest] recalls some of the finer moments of Nelson's epics, especially Jigsaw.
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References
External links
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