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Clickteam
French software development company From Wikipedia, the free encyclopedia
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Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine. Founded by Francis Poulain, François Lionet and Yves Lamoureux,[1] Clickteam is best known for the creation of Clickteam Fusion, a script-free programming tool that allows users to create video games or other interactive software using a highly advanced event system. They are most known for publishing the first seven titles in the Five Nights at Freddy's series.
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Before founding Clickteam, François Lionet was the programmer of STOS BASIC, a programming language released in 1989 for the Atari ST, and AMOS BASIC, a more advanced language released in 1990 for the Commodore Amiga. Both of these have since been released in open-source form on the Clickteam organisation website.[2] Yves Lamoureux was also a successful game developer prior to co-founding Clickteam, working with multiple companies on games.[3]
Clickteam's debut software was Klik & Play, released in 1994 as commercial, proprietary software.[4] A version for educational use, dubbed Klik & Play For Schools, was also released as freeware, to be used exclusively for school activities.[5] Its name gave rise to the term "Klik", which is often used to collectively refer to the company's entire line of creation software.

The primary workflow of the software is designed around a user-friendly, drag-and-drop interface where creators visually place objects and assets onto a stage, referred to as a "frame." From there, game logic and behaviors are defined not through traditional, text-based code, but within the software's signature feature: the Event Editor. This pioneering interface presents programming logic as a spreadsheet-like grid, forming a powerful visual programming system.
Within this grid, users create "if-then" style rules to control the application. For instance, a developer might create a rule by selecting a "Player" object, choosing a condition from a list such as "Collision with another object," and specifying an "Enemy" object. They would then assign a corresponding action from another list, like "Destroy the Player object." This methodology makes the software immediately accessible to those with no prior programming experience.[6][7] This event-based system became the foundational and defining feature of most subsequent Clickteam products.
Following the success of Klik & Play, the product line evolved throughout the 1990s with successors like The Games Factory, Click and Create and Multimedia Fusion which iteratively added more power and removed earlier limitations. During this period, the company also experimented with other development paradigms, such as the scripted 3D game engine Jamagic. The mid-2000s saw the release of Multimedia Fusion 2, which represented a foundational change with its completely rewritten engine, designed to accommodate more sophisticated projects and enable multi-platform support. This was succeeded in 2013 by the current flagship product, Clickteam Fusion 2.5, which featured a significantly upgraded rendering engine and broader platform support.
As of 2025, the next major iteration of the software, Clickteam Fusion 3, has been in active development. The company has been documenting its progress through public development blogs, indicating that the new version is being built on a completely new core engine with cross-platform compatibility as a primary focus.[8]
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Products
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Clickteam Fusion 2.5
Clickteam Fusion 2.5 was released in 2013 as the successor to Multimedia Fusion 2. While not a complete rewrite like its predecessor, it introduced a significant number of new features and modernized the editor. A major enhancement was the full integration of hardware acceleration (using DirectX and OpenGL), which dramatically improved the performance of games and applications. Runtime export modules for Clickteam Fusion 2.5 are available for Adobe Flash, iOS, XNA, Android, HTML5, UWP and MacOS.[9]
In September 2016, Clickteam partnered with the Humble Bundle and offered a Fusion 2.5 centered bundle. Around ten games and Fusion 2.5 with various export modules were offered in the "Clickteam Fusion 2.5 Bundle". Notably, for several games the source code was included.[10][11]
In 2019, Clickteam released a new DLC for Clickteam Fusion 2.5,[12] named Clickteam Fusion 2.5+. It introduced new features such as child events, which only run if their parent events are true, support for DirectX 11, new output window in the debugger, a profiler, and more. The aim of Clickteam Fusion 2.5+ was to make it easier to manage and organize large projects, as well as to improve performance of games created with the software.
Multimedia Fusion 2
Multimedia Fusion 2 was a major update to the Clickteam line of software, released in 2006. It was a complete rewrite of the original engine and editor, introducing a modern interface and significantly enhanced functionality. MMF2 continued to use the trademark event editor but offered a much more powerful and optimized runtime, allowing for the creation of larger and more complex games and applications.
Key improvements included a fully integrated physics engine (Box2D), alpha channel support for true transparency, a new debugger, and a more streamlined development environment. MMF2 also expanded its export capabilities, allowing users to create applications for various platforms through optional exporter modules, including Flash, XNA (for Windows Phone and Xbox 360), and iOS. It was offered in several editions, including a "Developer" version that granted royalty-free commercial distribution rights.
The Games Factory 2
The Games Factory 2 was the successor to the original The Games Factory, released by Clickteam in 2006 as a budget-friendly, entry-level game creation tool. It was essentially a feature-limited version of the more powerful Multimedia Fusion 2.[13]
The Games Factory 2: Newgrounds Edition was a special freeware version released in 2010, created through a partnership between Clickteam and the popular online content portal Newgrounds.[14]
Jamagic
Jamagic was a 2001 software development environment by Clickteam designed for creating 2D and 3D games and applications. A departure from the main "Klik" line, Jamagic used a proprietary scripting language similar to C++/JavaScript.[15] The product was ultimately discontinued due to a lack of market adoption.
Multimedia Fusion
Multimedia Fusion (MMF) was developed by Clickteam and published worldwide by IMSI Corporation in 1998.[16] Positioned as a powerful successor to Click and Create, it was designed to move beyond the scope of simple game creation and function as a comprehensive tool for developing complex, data-driven games and interactive multimedia applications.
The software was built upon the same core principles as its predecessors, utilizing the user-friendly drag-and-drop interface and the visual event editor. However, it removed many of the hard-coded limitations that had defined earlier versions, allowing for more objects, larger application sizes, and greater overall complexity.
Released in September 2001, Multimedia Fusion 1.5 was a commercial upgrade that introduced significant enhancements to the software's core architecture.[17] Key among these was a great expansion of the number of Alterable Values available to objects, improving their data-handling capabilities The Special object was also updated with native fast-looping functions, a feature previously reliant on third-party extensions. Additionally, the update integrated powerful new objects like Direct Show for video playback and the Sub-Application object for nesting projects. This version also marked a technological shift by discontinuing support for creating 16-bit applications.[18]
Released in 2002, the Multimedia Fusion Pro License was a paid legal agreement that allowed developers to sell applications made with Multimedia Fusion without the mandatory "Fueled by Fusion" logo and copyright notice. This provided a fully royalty-free and unbranded distribution option aimed at professional users.[19]
A key feature of MMF was its Software Development Kit (SDK), which allowed developers to create custom objects and features for the software.[20] A community of developers quickly formed around creating and sharing these extensions, which added functionalities far beyond the scope of the base software. These included everything from advanced networking protocols (like TCP/IP) and database connectivity to new graphical effects and complex mathematical operations. This extensibility made it a highly versatile and long-lasting product.
Click and Create
Click and Create (often abbreviated as CnC, or C&C) is a game creation tool developed by Clickteam and first published in 1996 by Corel.[21] It was originally announced under the name Klik and Create[22] and offered more advanced features that its predecessor lacked, such as the ability to create scrolling games and a timeline editor. The software's focus was deliberately broadened beyond the scope of simple game creation. Additionally, it was the first version to include a SDK, allowing for the creation of third-party extensions. It was marketed as a more versatile tool for general multimedia authoring. This shift was reflected within the software itself, which consistently referred to user projects as "applications" rather than "games."
In 1999 the distribution rights were handed to IMSI and the program was renamed Multimedia Fusion Express to match the naming scheme of the then recently released Multimedia Fusion.[23]
The Games Factory
The Games Factory is a 1996 game creation tool developed by Clickteam and published by Empire Interactive and Europress.[24] It was the successor to Klik & Play and was released as a sister product to the more advanced Click & Create. TGF was designed to be a budget-friendly entry point for first-time game designers, allowing them to create arcade, platform, and adventure games without any knowledge of traditional programming languages. It was available in both 16-bit and 32-bit versions to support Windows 3.1 and Windows 95, respectively.[25]
Klik & Play
Klik & Play (often abbreviated as KnP) is a 1994 game creation software tool developed by François Lionet and Yves Lamoureux at Europress Software.[26] It was published by several companies in different regions, including Maxis in the United States, Europress in the UK, Ubisoft in France, and Fujitsu in Japan.[27]
Klik & Play was designed to allow users to create simple games using a drag-and-drop interface and a basic event editor. It was designed for accessibility, requiring no prior programming experience. While limited (e.g., no native scrolling), it established the core design philosophy for all subsequent Clickteam products.
The software was initially a commercial product for Windows 3.1 and MacOS, available on both 3.5" floppy disks and CD-ROM.[28] A freeware version for educational institutions, titled "Klik & Play For Schools" was also released.[29]
Other products
- Install Creator (previously Install Maker)
- Patch Maker
- SynchronX (directory synchronization)
Vitalize! was another product offered by Clickteam[30] and discontinued in 2012, functioning as a browser plugin similar to Adobe Flash Player, Adobe Shockwave Player and Microsoft Silverlight.[31]
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Games made with Clickteam tools
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This section needs additional citations for verification. (December 2022) |
Some of the most notable games made using Clickteam's software are:
- Various Five Nights at Freddy's titles, including:
- Five Nights at Freddy's (2014)[32]
- Five Nights at Freddy's 2 (2014)
- Five Nights at Freddy's 3 (2015)
- Five Nights at Freddy's 4 (2015)
- Five Nights at Freddy's: Sister Location (2016)
- Freddy Fazbear's Pizzeria Simulator (2017)
- Ultimate Custom Night (2018)
- Mr. Hopp's Playhouse 2 (2021)
- Baba Is You (2019) – made in Multimedia Fusion 2[33]
- Mr. Hopp's Playhouse (2019)
- Spark the Electric Jester (2017)
- Trap Adventure 2 (2016) – made in Clickteam Fusion 2.5[34]
- The Escapists (2015) - early versions, further development was continued on Unity
- Environmental Station Alpha (2015)
- Freedom Planet (2014)
- Angry Video Game Nerd Adventures (2013)
- The Sea Will Claim Everything (2012) - made in Clickteam Fusion Developer 2.5 by Jonas Kyratzes
- The Spirit Engine 2 (2008) - Made in Multimedia Fusion 2
- I Wanna Be the Guy (2007) – made in Multimedia Fusion 2[35]
- Knytt Stories (2007) - Made in Multimedia Fusion
- Knytt (2006) - Made in Multimedia Fusion
- The Spirit Engine (2003) - Made in Multimedia Fusion
- Eternal Daughter (2002) - Made in Multimedia Fusion
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