Top Qs
Timeline
Chat
Perspective

List of first-person shooter engines

From Wikipedia, the free encyclopedia

Remove ads

This is a sortable list of first-person shooter engines.

Early 1970s - Late 1980s: wireframes to flat-shaded 3D

More information Game engine, First used for ...
Remove ads

Early 1990s: 2.5D environments and textures

More information Game engine, First used for ...
Remove ads

Mid 1990s: 3D texture mapping , beginnings of hardware acceleration

More information Game engine, First used for ...

Late 1990s: 32-bit color, GPUs become standard

Remove ads

Early 2000s: increasing detail, outdoor environments, ragdoll physics

Remove ads

Mid 2000s: dynamic lighting, early shader implementation

More information Game engine, First used for ...
Remove ads

Late 2000s to 2010s: high-resolution textures, widescreen resolution, unified shader model

More information Game engine, First used for ...
Remove ads

2020s: 8K, real-time ray-tracing

More information Game engine, First used for ...
Remove ads

Specialized engines/engine middle-ware

Some features may be integrated into engines. For instance for trees and foliage a special "engine" is available, SpeedTree, that does just that (or could be integrated into general engines). The Euphoria character's 3D animating engine can be used independently but is integrated in the Rockstar Advanced Game Engine and the game Grand Theft Auto IV.

See also

References

Loading related searches...

Wikiwand - on

Seamless Wikipedia browsing. On steroids.

Remove ads