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Méwilo

1987 video game From Wikipedia, the free encyclopedia

Méwilo
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Méwilo is a 1987 French adventure video game by Coktel Vision.

Quick Facts Mewilo, Developer(s) ...

Development

It was the first game by Muriel Tramis who was designer and producer at Coktel Vision.[2][3] It saw a new direction for the developer, which had previously released strategy games.[4][5] Tramis "proposed to program a game that [she] thought totally original", which became Mewilo.[2] The head of the Coktel Vision, Roland Oskian, allowed her to develop her own story, and she began work in 1986.[6] Collaborating with Martiniquan créolité writer Patrick Chamoiseau the game was inspired by the Caribbean legend of jars of gold.[7] It was graphic designed by Philippe Truca.[8] The software was accompanied by a short story by Chamoiseau.[9]

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Plot and gameplay

Set in the town of Saint-Pierre, Martinique on May 7, 1902, the game takes place a day before Mount Pelée is set to erupt, causing catastrophic damage. The player is a parapsychologist called into town to investigate zombie sightings.[2]

Release and aftermath

Tramis suggests that while the game was a failure in France, Mewilo performed better in Germany due to the country being "tinged with colonialism".[10]

For the 30th anniversary, Tramis created a crowdfunding campaign to create a remake.[11][12]

Critical reception

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Atari Magazine praised the "excellent graphics, which can hardly be surpassed in terms of color and richness of detail"; it also highlighted the German localisation.[13] Joystick deemed it an "exciting and instructive adventure",[14] highlighting themes of slavery and the social ills of the tropical plantations.[15] Aktueller Software Markt felt it was "very complex and extensive",[16] and praised the "thought-out story' which "included the cultural and social background of [Tramis'] home country".[17] Additionally, the magazine wrote "Tramis understood how to create a captivating atmosphere through the interesting and realistic background of the story".[18] Amstar Magazine thought the game was original in its subject and execution, far from the traditional adventures games containing monsters and dungeons.[19][20]

Am Magazine praised its "cultural dimension" which it felt was "rarely found among its colleagues in adventure games".[21] Generation 4 described it an "educational adventure game" and wished more games in this sub-genre would be released.[22] Amiga News felt the software "leaves something to be desired", commenting that the "animation (for the rare times when there is some...) is sloppy and jerky".[23] Tilt wrote it offered a "real dive into the Caribbean soul, all at the same time complex, passionate, violent and irremediably marked by the claws of its history (slavery)".[24]

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Reviews

Awards and nominations

Tramis asserts that the city of Paris gave her a silver medal for the work.[26]

See also

  • Freedom: Les Guerriers de l'Ombre / Freedom: Rebels in the Darkness (fr), the follow-up 1988 game by Coktel Vision.

References

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