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Kixeye

Video game company From Wikipedia, the free encyclopedia

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Kixeye (stylized as KIXEYE, formerly known as Casual Collective) is a video game company founded in July 2007 and headquartered in Victoria, British Columbia, Canada. The company creates, develops and publishes massively multiplayer online real-time strategy games (MMORTS) for PC and mobile devices. Kixeye gained popularity as a pioneer in midcore action games featuring real-time combat on the social networking website Facebook.[1] Following their initial launch, Kixeye's games generated twenty times more revenue per daily active user than other social games, retaining active users five times longer on average.[2][3]

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Titles include Rogue Assault, Battle Pirates, War Commander, Vega Conflict, and Rise of Firstborn.

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History

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Kixeye office reception in 2012.

Beginnings

Developers David Scott and Paul Preece founded Kixeye as Casual Collective in Berkshire, England to "make games that we grew up playing and that we love playing."[4][5][6] They initially started by developing thirteen Flash games.[2][7][8]

In mid-2009 when searching for new venues for their strategy games, Scott and Preece decided to move their Flash knowledge to Facebook.[7][9][10] After developing Minions on Ice and TSG: Missions as Casual Collective, they hired Will Harbin (co-founder of Affinity Labs) as CEO and moved the company's headquarters to San Francisco from Berkshire, England.[6] They developed Desktop Tower Defense, a tower defense game for Facebook.[11][8] After its release in December 2009, the game reached 675,000 monthly active users and produced more revenue in one day than their previous games made in one month.[8]

In 2010, Casual Collective released Backyard Monsters. After three months, it had 500,000 monthly active users, and by July 2010, it had 4.5 million monthly active users.[8][9] The game reached 2.5 million active users per month, 580,000 active users per day, with a 23 percent retention rate.[8][12] An average play session lasted greater than 30 minutes, players averaged between three and four sessions a day, and retention was over seven months.[13][2][8] The game earned a rating of 4.5 out of 5 stars, with over 500,000 votes.[7] Gamezebo gave Backyard Monsters 4.5 out of 5 stars, and said, "To release a game of this calibre for free on Facebook is a real achievement."[14] Backyard Monsters won the Mochi Award for Best Social Game of 2010.[15]

2011-2014

After a company name rebrand in late April 2011, Kixeye launched War Commander and Battle Pirates on the Facebook Games platform. These games stood as the only midcore action games with real-time combat at the time. Both games grew immensely, with a majority of users joining organically in a six-month window between 2012 and 2013.

In 2011, VentureBeat stated that Kixeye's game War Commander "Represents a big step forward in the evolution of Facebook games." Facebook banner ads continue to draw in new players.[9]

In 2012, the company sparked a small controversy after they released a video advertising for programmers that an article interpreted as sexist, and which the article argued represented a common problem of sexism in tech industries. A response from their female vice president of engineering stated that the video was misinterpreted by the journalist, and was not intended as sexist.[16]

Later that year, Kixeye took action against racism by laying off employees reported for misconduct, following a former contractor post on Tumblr.[17]

In 2013, Vega Conflict, a spiritual successor to Battle Pirates set in space, launched on Flash but was quickly rebuilt in Unity. The game became Kixeye's first cross-platform title, with players able to play on mobile, Steam, and browser.[citation needed]

2015-present

In 2016, Kixeye launched mobile game War Commander: Rogue Assault, the prequel to War Commander. [citation needed]

In 2019, Kixeye headquarters moved from the San Francisco office (now closed) to the Victoria, British Columbia office, and Clayton Stark was appointed CEO.[citation needed]

On June 3, 2019, Kixeye was acquired by the Stillfront Group for US$90 million.[18][19]

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List of games

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