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Miwin's dice

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Miwin's dice
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Miwin's dice are a set of nontransitive dice invented in 1975 by the physicist Michael Winkelmann. They consist of three different dice with faces bearing numbers from one to nine; opposite faces sum to nine, ten or eleven. The numbers on each die give the sum of 30 and have an arithmetic mean of five.

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Description

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Miwins dice IX, X, XI

Miwin's dice have six sides, each of which bear a number, depicted in a pattern of dots. The standard set is made of wood; special designs are made of titanium or other materials (gold, silver).

First set of Miwin's dice: III, IV, V

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design of numbers of Miwins dice III, IV, V

Each die is named for the sum of its two lowest numbers. The dots on each die are colored blue, red or black. Each die has the following numbers:

Die IIIwith red dots125679
Die IVwith blue dots134589
Die Vwith black dots234678 

Numbers 1 and 9, 2 and 7, and 3 and 8 are on opposite sides on all three dice. Additional numbers are 5 and 6 on die III, 4 and 5 on die IV, and 4 and 6 on die V. The dice are designed in such a way that, for every die, another will usually win against it. The probability that a given die in the sequence (III, IV, V, III) will roll a higher number than the next in the sequence is 17/36; a lower number, 16/36. Thus, die III tends to win against IV, IV against V, and V against III. Such dice are known as nontransitive.

Second set of Miwin's dice: IX, X, XI

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design of numbers of Miwins dice IX, X, XI

Each die is named for the sum of its lowest and highest numbers. The dots on each die are colored yellow, white or green. Each die has the following numbers:

Die IXwith yellow dots135678
Die Xwith white dots124689
Die XIwith green dots234579

The probability that a given die in the sequence (XI, X, IX, XI) will roll a higher number than the next in the sequence is 17/36; a lower number, 16/36. Thus, die XI tends to win against X, X against IX, and IX against XI.

Third and fourth set of Miwin's dice

Third set:

Die MW 5with blue numbers56781516
Die MW 3with red numbers3411121314
Die MW 1with black numbers129101718

fourth set:

Die MW 6with yellow numbers569101314
Die MW 4with white numbers34781718
Die MW 2with green numbers1211121516

The probability that a given die in the first sequence (5, 3, 1, 5) or the second sequence (6, 4, 2, 6) will roll a higher number than the next in the sequence is 5/9; a lower number, 4/9.

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Mathematical attributes

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The dice in the first and second Miwin sets have similar attributes: each die bears each of its numbers exactly once, the sum of the numbers is 30, and each number from one to nine is spread twice over the three dice. This attribute characterizes the implementation of intransitive dice, enabling the different game variants. All the games need only three dice, in comparison to other theoretical nontransitive dice, designed in view of mathematics, such as Efron's dice.[1]

Probabilities

  • 1/3 of the die-face values can be divided by three without carry over.
  • 1/3 of the die-face values can be divided by three having a carry over of one.
  • 1/3 of the die-face values can be divided by three having a carry over of two.

The probability for a given number with all three dice is 11/36, for a given rolled double is 1/36, for any rolled double 1/4. The probability to obtain a rolled double is only 50% compared to normal dice.

Cumulative frequency

Reversed intransitivity

Removing the common dots of Miwin's dice reverses intransitivity.[citation needed]

Die IIIwith blue dots125679 Die III' 267
Die IVwith red dots134589 Die IV' 348
III:IV = 17:16, III':IV' = 4:5      IV' > III'
analog: III/V, IV/V

Equal distribution of random numbers

Miwin's dice facilitate generating numbers at random, within a given range, such that each included number is equally-likely to occur. In order to obtain a range that does not begin with 1 or 0, simply add a constant value to bring it into that range (to obtain random numbers between 8 and 16, inclusive, follow the 1 – 9 instructions below, and add seven to the result of each roll).

  • 1 – 9: 1 die is rolled (chosen at random): P(1) = P(2) = ... = P(9) = 1/9
  • 0 – 80: 2 dice are rolled (chosen at random), always subtract 1: P(0) = P(1) = ... = P(80) = 1/9² = 1/81

Other distributions

0 – 90 (throw 3 times)

Governing probability: P(0) = P(1) = ... = P(90) = 8/9³ = 8/729

To obtain an equal distribution with numbers from 0 – 90, all three dice are rolled, one at a time, in a random order. The result is calculated based on the following rules:

  • 1st throw is 9, 3rd throw is not 9: gives 10 times 2nd throw (possible scores: 10, 20, 30, 40, 50, 60, 70, 80, 90)
  • 1st throw is not 9: gives 10 times 1st throw, plus 2nd throw
  • 1st throw is equal to the 3rd throw: gives 2nd throw (possible scores: 1, 2, 3, 4, 5, 6, 7, 8, 9)
  • All dice equal: gives 0
  • All dice 9: no score

Sample:

More information 1st throw, 2nd throw ...

This gives 91 numbers, from 0 – 90 with the probability of 8 / 9³, 8 × 91 = 728 = 9³ − 1

0 – 103 (throw 3 times)

Governing probability: P(0) = P(1) = ... = P(103) = 7/9³ = 7/729

This gives 104 numbers from 0 – 103 with the probability of 7 / 9³, 7 × 104 = 728 = 9³ − 1

0 – 728 (throw 3 times)

Governing probability: P(0) = P(1) = ... = P(728) = 1 / 9³ = 1 / 729

This gives 729 numbers, from 0 – 728, with the probability of 1 / 9³.

One die is rolled at a time, taken at random.

Create a number system of base 9:

  • 1 must be subtracted from the face value of every roll because there are only 9 digits in this number system ( 0,1,2,3,4,5,6,7,8 )
  • (1st throw) × 81 + (2nd throw) × 9 + (3rd throw) × 1

This system yields this maximum: 8 × 9² + 8 × 9 + 8 × 9° = 648 + 72 + 8 = 728 = 9³ − 1

Examples:

More information 1st throw, 2nd throw ...

Combinations with Miwin's dice type III, IV, and V

More information Variant, Equation ...

3 throws, random selection of one of the dice for each throw, type is used as attribute:

More information Variant, Equation ...

5832 = 2 × 2 × 2 × 9 × 9 × 9 = 18³ numbers are possible.

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Games

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Since the middle of the 1980s, the press wrote about the games.[2] Winkelmann presented games himself, for example, in 1987 in Vienna, at the "Österrechischen Spielefest, Stiftung Spielen in Österreich", Leopoldsdorf, where "Miwin's dice" won the prize "Novel Independent Dice Game of the Year".

In 1989, the games were reviewed by the periodical "Die Spielwiese".[3] At that time, 14 alternatives of gambling and strategic games existed for Miwin's dice. The periodical "Spielbox" had two variants of games for Miwin's dice in the category "Unser Spiel im Heft" (now known as "Edition Spielbox"): the solitaire game 5 to 4, and the two-player strategic game Bitis.

In 1994, Vienna's Arquus publishing house published Winkelmann's book Göttliche Spiele,[4] which contained 92 games, a master copy for four game boards, documentation about the mathematical attributes of the dice and a set of Miwin's dice. There are even more game variants listed on Winkelmann's website.[5]

Solitaire games and games for up to nine players have been developed. Games are appropriate for players over six years of age. Some games require a game board; playing time varies from 5 to 60 minutes.

Variants 0 – 80

1st variant

Two dice are rolled, chosen at random, one at a time. Each pair is scored by multiplying the first by nine and subtracting the second from the result: 1st throw × 9 − 2nd throw.

Examples:

More information 1st throw, 2nd throw ...

This variant provides numbers from 0 – 80 with a probability of 1 / 9² = 1 / 81.

2nd variant

Two dice are rolled, chosen at random, one at a time. The pair is scored according to the following rules:

  • 1st throw is 9: gives 10 × 2nd throw − 10
  • 1st throw is not 9: gives 10 × 1st throw + 2nd throw − 10
Examples
More information 1st throw, 2nd throw ...

This variant provides numbers from 0 – 80 with a probability of 1 / 9² = 1 / 81.

3rd variant

Two dice are rolled, chosen at random, one at a time. The score is obtained according to the following rules:

  • Both throws are 9: gives 0
  • 1st throw is 9 and 2nd throw is not 9: gives 10 × 2nd throw
  • 1st throw is 8: gives 2nd throw
  • All others: gives 10 × 1st throw − 2nd throw

Examples:

More information 1st throw, 2nd throw ...
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Notes

Published games

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