Top Qs
Timeline
Chat
Perspective

Critical Mass (1985 video game)

1985 video game From Wikipedia, the free encyclopedia

Critical Mass (1985 video game)
Remove ads

Critical Mass (known as Power! in North America) is a video game developed by Simon Francis and published in 1985 by Durell Software for the Amstrad CPC, Commodore 64, and ZX Spectrum.

Quick Facts Developer(s), Publisher(s) ...
Remove ads

Plot

An anti-matter power station on an orbiting asteroid is used by the local star system for energy. The station has been taken over by hostile aliens who are threatening to overload the power system which will turn the reactor into a massive black hole and destroy not only the planetary system, but several nearby stars as well.

The object of the game is to make it to the heavily defended power station and disable it before the reactor reaches critical mass and implodes.[1]

Remove ads

Gameplay

The player may control the movement of the hovercraft using a joystick, pushing forward to accelerate, and pulling back to decrease speed.[2]

Reception

More information Publication, Award ...

References

Loading content...
Loading content...
Loading related searches...

Wikiwand - on

Seamless Wikipedia browsing. On steroids.

Remove ads