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Reality–virtuality continuum
Concept in computer science From Wikipedia, the free encyclopedia
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The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and computer science. The concept was first introduced by Paul Milgram.[1][2]
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The area between the two extremes, where both the real and the virtual are mixed, is called mixed reality. This in turn is said to consist of both augmented reality, where the virtual augments the real, and augmented virtuality, where the real augments the virtual.[citation needed]
This continuum has been extended into a two-dimensional plane of virtuality and mediality.[3]
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