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Super NES Mouse

SNES peripheral From Wikipedia, the free encyclopedia

Super NES Mouse
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The Super NES Mouse, sold as the Super Famicom Mouse[a] in Japan, is a peripheral created by Nintendo for the Super Nintendo Entertainment System. It is designed to imitate the functionality of a standard computer mouse to control compatible Super NES games, some of which required it for play.

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Originally designed for and bundled with the game Mario Paint, the Super NES Mouse was sold in a bundle with the game and included a plastic mousepad. The bundle was released in 1992, on July 14 in Japan, on August 17 in North America, and on December 10 in Europe. During the Super NES's life cycle, over 130 games were released with Mouse support.

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Overview

Although this device closely resembles and mimics the functionality of a two-button computer mouse, it is smaller than most computer mice of the time and has a significantly shorter cord than the standard Super NES controller.[1] Due to its proprietary connector, it is not compatible with PC motherboards.

In addition to games, the Super NES Mouse is also compatible with the Super Game Boy, allowing users to draw in the borders of the screen.[2]

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List of compatible games

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The following is a list of 132 games that support the Super NES Mouse, only 40 of which were released outside of Japan. Certain games released after the Mouse—such as Yoshi's Island and Kirby Super Star—display a warning message indicating that the mouse is incompatible with that game.[1] Games that require the mouse to play are marked in bold.[3][4]

Several games that were planned to use the mouse were never released, including Kid Kirby, Sound Fantasy, SpellCraft: Aspects of Valor, and Warrior of Rome III.[1][57][58]

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Reception and legacy

The Mario Paint and Mouse package sold more than 1 million units by March 1993.[59]

In 1999, a mouse accessory was released for the Super NES's successor, the Nintendo 64, intended for use with games made for its 64DD accessory.[60] Similar to how the Super NES Mouse was bundled with Mario Paint, the Nintendo 64 mouse was only available in a bundle with another Mario art program, Mario Artist: Paint Studio.[61]

In 2017, Hyperkin released the Hyper Click Mouse, an aftermarket Super NES mouse that utilizes optical motion detection in place of the rolling ball used in the original model.[62]

Support for Super NES Mouse controls in compatible games was added to the Nintendo Classics emulated game service for Nintendo Switch and Nintendo Switch 2 on July 29, 2025. These games can be controlled using an external USB mouse, or the Joy-Con 2's mouse controls on Nintendo Switch 2.[30][63]

Notes

  1. Japanese: スーパーファミコンマウス, Hepburn: Sūpā Famikon Mausu

References

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