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Sophie's World (video game)
1997 video game From Wikipedia, the free encyclopedia
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Sophie's World is a 1997 educational adventure game developed by The MultiMedia Corporation and published by Voyager. It is an adaptation of the novel Sophie's World by Norwegian writer Jostein Gaarder.[1]
Development
The game was developed by a small team of 6-7 core Mac developers and Win32 developers, one lead graphic designer, and producers, as well as contract workers. The scenes, audio, and timelines were collaborated between the departments. Sam Deane created a game engine from scratch to present the scenes. Simon Jenkins wrote the natural language engine for the in-game instant message application. The writing was aided by academics of philosophy to ensure realism and accuracy.[2]
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Plot and gameplay
The player explores concepts in Western philosophy through the eyes of the 14-year-old Sophie. The title contains an in-game encyclopaedic database. The gameplay involves a series of point-and-click scenes interspersed with puzzles and live-action cutscenes.[3]
Critical reception
Ray Ivey of Just Adventure described it as a "short, imaginative, and altogether delicious excursion."[1] Quandaryland's Steve Ramsey wrote that while the game only took an hour to complete, he didn't have a desire to stay in the world for longer.[4]
At the 1997 Bima Awards, the British Interactive Media Association presented the game with a craft award for sound and music.[5]
References
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