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Wii Play: Motion

2011 video game From Wikipedia, the free encyclopedia

Wii Play: Motion
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Wii Play: Motion[a] is a 2011 party video game published by Nintendo for the Wii. The sequel to the 2007 game Wii Play, it was released in North America on June 13, 2011; Europe on June 24;[2][3] Australia on June 30;[4] and Japan on July 7, 2011.

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Unlike the original game, which was developed entirely by Nintendo, the twelve minigames were outsourced to numerous developers alongside Nintendo; these included Prope, Vanpool, and Skip Ltd., among others. Wii Play: Motion was released as a bundle with a Wii Remote Plus (red in Europe and black in other regions). The game is the final game in the Wii series to be released on the Wii.

The game received mixed reviews from critics upon release, though it was generally considered to be superior to its predecessor.

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Gameplay

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Like its predecessor Wii Play, Wii Play: Motion is a minigame collection that features Miis as playable characters. All the minigames require use of the Wii MotionPlus accessory or Wii Remote Plus controller, which allows Wii Remote movement to be detected with greater accuracy. Twelve minigames are available to play with both single-player and multiplayer modes.[5] Unlike its predecessor, Wii Play: Motion features several minigames that can be played with up to four players, as well as sub-modes for most games.

Games

There are 12 minigames in Wii Play: Motion. The game starts with eight of the 12 being locked and are only accessible after playing the previous minigame.

Additionally, there are four hidden games, accessible if no buttons or controller movements are made on the title screen for a few seconds. Two of these games require the player to complete certain medal requirements in the main 12 games. unlocked after certain medal requirements in the main minigames are completed.

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Each developer's minigames are listed in the credits.[6]

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Development

Wii Play: Motion was announced by Nintendo's official press on April 12, 2011.[7] It was also shown at the E3 convention that same year.[8][9] The game's development resulted from the combined efforts of several game developers, including Good-Feel and Chunsoft, who were asked by Nintendo to create prototypes of games that utilized the Wii MotionPlus accessory.[10] According to an interview on Iwata Asks, Ryusuke Niitani said he wanted to make a game himself if he ever had a chance to, so he created Teeter Targets.[1] According to Cubed3, a total of around 200 staff members (including debug staff) were involved in the creation of Wii Play: Motion.[11]

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Reception

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Wii Play: Motion received mixed reviews from critics, receiving an aggregate score of 61.89% on GameRankings as of March 2014. In Joey Davidson's review for CraveOnline, Joey said that the controller of the game was "nice", The mini-games were "decent", and the bundle was decent.[22] Nintendo Power rated the game 7.5 out of 10, stating that "although a few activities aren't exactly winners, the majority are fun and guaranteed to familiarize new users with the bundled Wii Remote Plus controller."[19]

In contrast, GamePro's Andrew Hayward gave the game two stars. Hayward said that the game "does spotlight a better set of diversions than the original release, but little here will wow or surprise players who have been through the existing gauntlet of Wii mini-game packages."[16] GameSpot reviewer Nathan Meunier awarded the game a 5.5/10, stating that "Greater variety and depth don't save this second round of motion minigames from the bargain bin."[17] IGN's Jack DeVries gave the game a "bad" rating of 4/10, stating that "Even if you need a controller, I still can't recommend this."[18]

By July 2012, Wii Play: Motion had sold 1.12 million copies.[23]

Notes

  1. Known in Japan as Wii Remote Plus Variety (Japanese: Wiiリモコンプラス バラエティ, Hepburn: Wī Rimokon Purasu Baraeti)

References

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