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合成模式
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在软件工程中,合成模式(英語:composite pattern),也翻译为组成模式,是一种设计模式。合成模式描述了一组对象,按照对待相同对象类型的一个单一实例的方式处置它们。合成模式的意图是将诸多对象合成(compose)入表示部份-整体层级的树结构之中。实现合成模式使得客户能统一的处置单独对象和合成对象[1]。

结构

- 客户
Client类不直接(单独的)提及Leaf和Composite类,Client转而提及公共的构件Component接口,并且统一的处置Leaf和Composite。 - 叶子
Leaf类没有子对象并且直接实现Component接口。 - 合成
Composite类维护Component对象(children)的一个容器,并且将请求转发到这些children(for each child in children: child.operation())。
对象图展示运行时交互:在这个例子中,客户Client对象发送请求到树结构的顶层合成Composite对象(具有类型 Component) 。这个请求被沿着树结构转发到(办理于)所有的子Component对象(Leaf和Composite对象)。
示例
下面的例子是基于《设计模式》书中先于C++98的样例代码的C++23实现。
import std;
using std::runtime_error;
using std::shared_ptr;
using std::string;
using std::unique_ptr;
using std::vector;
// Component object
// declares the interface for objects in the composition.
class Equipment {
private:
string name;
double netPrice;
protected:
Equipment() = default;
explicit Equipment(const string& name):
name{name}, netPrice{0} {}
public:
// implements default behavior for the interface common to all classes, as appropriate.
[[nodiscard]]
virtual const string& getName() const noexcept {
return name;
}
virtual void setName(const string& name) noexcept {
this->name = name;
}
[[nodiscard]]
virtual double getNetPrice() const noexcept {
return netPrice;
}
virtual void setNetPrice(double netPrice) noexcept {
this->netPrice = netPrice;
}
// declares an interface for accessing and managing its child components.
virtual void add(shared_ptr<Equipment>) = 0;
virtual void remove(shared_ptr<Equipment>) = 0;
virtual ~Equipment() = default;
};
// Composite object
// defines behavior for components having children.
class CompositeEquipment: public Equipment {
private:
// stores child components.
using EquipmentList = vector<shared_ptr<Equipment>>;
EquipmentList equipments;
protected:
CompositeEquipment() = default;
explicit CompositeEquipment(const string& name):
Equipment(name), equipments{EquipmentList()} {}
public:
// implements child-related operations in the Component interface.
[[nodiscard]]
virtual double getNetPrice() const noexcept override {
double total = Equipment::getNetPrice();
for (const Equipment& i: equipments) {
total += i->getNetPrice();
}
return total;
}
virtual void add(shared_ptr<Equipment> equipment) override {
equipments.push_back(equipment.get());
}
virtual void remove(shared_ptr<Equipment> equipment) override {
equipments.remove(equipment.get());
}
};
// Leaf object
// represents leaf objects in the composition.
class FloppyDisk: public Equipment {
public:
explicit FloppyDisk(const String& name):
Equipment(name) {}
// A leaf has no children.
void add(shared_ptr<Equipment>) override {
throw runtime_error("FloppyDisk::add() cannot be called!");
}
void remove(shared_ptr<Equipment>) override {
throw runtime_error("FloppyDisk::remove() cannot be called!");
}
};
class Chassis: public CompositeEquipment {
public:
explicit Chassis(const string& name):
CompositeEquipment(name) {}
};
int main() {
shared_ptr<FloppyDisk> fd1 = std::make_shared<FloppyDisk>("3.5in Floppy");
fd1->setNetPrice(19.99);
std::println("{}: netPrice = {}", fd1->getName(), fd1->getNetPrice);
shared_ptr<FloppyDisk> fd2 = std::make_shared<FloppyDisk>("5.25in Floppy");
fd2->setNetPrice(29.99);
std::println("{}: netPrice = {}", fd2->getName(), fd2->getNetPrice);
unique_ptr<Chassis> ch = std::make_unique<Chassis>("PC Chassis");
ch->setNetPrice(39.99);
ch->add(fd1);
ch->add(fd2);
std::println("{}: netPrice = {}", ch->getName(), ch->getNetPrice);
fd2->add(fd1);
}
程序的输出为:
3.5in Floppy: netPrice=19.99
5.25in Floppy: netPrice=29.99
PC Chassis: netPrice=89.97
terminate called after throwing an instance of 'std::runtime_error'
what(): FloppyDisk::add
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下面是Python的例子:
from abc import ABC, abstractmethod
class Equipment(ABC):
def __init__(self, name, price=0, **kwargs):
self.name = name
self.price = price
for key, value in kwargs.items():
self.__dict__[key] = value
def get_name(self):
return self.name
def set_price(self, price):
self.price = price
def get_price(self):
return self.price
@abstractmethod
def get_price(self): pass
class LeafEquipment(Equipment):
def get_price(self):
return self.price
class CompositeEquipment(Equipment):
def __init__(self, *args, **kwargs):
self.linked_list = []
super().__init__(*args, **kwargs)
def __getitem__(self, index):
return self.linked_list[index]
def add(self, equipment):
self.linked_list.insert(0, equipment)
def remove(self, equipment):
self.linked_list.remove(equipment)
def get_price(self):
total = self.price
for i in self.linked_list:
total += i.get_price()
return total
class ComputerCase(CompositeEquipment): pass
class Chassis(LeafEquipment): pass
class Motherboard(CompositeEquipment): pass
class CPU(LeafEquipment): pass
class RAM(LeafEquipment): pass
class HardDisk(LeafEquipment): pass
def demo():
pc = ComputerCase("an assembled computer")
pc.add(Chassis("Full-tower", 50))
pc.add(Motherboard("ATX board", 180))
pc[0].add(CPU("x86-64 CPU", 200))
pc[0].add(RAM("DDR4", 150))
pc[0].add(HardDisk("SSD", 250))
print(f"The price of {pc.get_name()} is {pc.get_price()}.")
其执行:
>>> demo()
The price of an assembled computer is 830.
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