Ludomusicology
Video game music research / From Wikipedia, the free encyclopedia
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Ludomusicology (also called video game music studies or video game music research) is a field of academic research and scholarly analysis focusing on video game music, understood as the music found in video games and in related contexts. It is closely related to the fields of musicology and interactive and games audio research, and game music and audio are sometimes studied as a united phenomenon. Ludomusicology is also related to the field of game studies, as music is one element of the wider video game text and some theories on video game functions are directly relevant to music.
Whereas the overarching areas of interactive and game audio research and game studies are highly interdisciplinary (ranging from interface research, neurological research, psychology and informatics to sound studies, cultural studies and media studies), ludomusicology as a subfield has been mainly driven by musicologists (albeit with an openness to interdisciplinary inquiry). Ludomusicology not only deals with music in games and music games as its subject matter, but is also interested in the ways in which games and their music have become subjects of playful engagement themselves, e.g. within the frame of fancultural practices. Additionally and more generally, game music challenges the ways in which we think about music, and subsequently how we study it.[1][2]
The number of anthologies and monographs dealing with the specific subject of game music and music in game culture is steadily increasing. The ludomusicological community now organizes conferences, runs subgroups within the musicological societies, and engages in discourse with scholarly colleagues in a wide range of related fields.