Mr. Nutz
1994 video game / From Wikipedia, the free encyclopedia
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Mr. Nutz is a 2D side-scrolling platform game published by Ocean Software. It was released for the Super Nintendo Entertainment System in late 1993 in Europe and in North America and Japan in 1994. In 1994, it was released for the Mega Drive as Ocean's first Sega game,[5] and on the Game Boy.[citation needed] It was also released on the Sega Channel in 1995,[6] the Game Boy Color in 1999, and remade for the Game Boy Advance in 2001.
Mr. Nutz | |
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Developer(s) | Ocean Planet Interactive Development (GBC) DreamOn Studio (GBA) |
Publisher(s) | Ocean, Infogrames (GBC, GBA) |
Producer(s) | Pierre Adane, Philippe Dessoly |
Designer(s) | Philippe Dessoly Pierre Adane |
Programmer(s) | Pierre Adane |
Composer(s) | Raphaël Gesqua (Original composer, SNES), Matt Furniss (Mega Drive conversion from SNES), Jonathan Dunn (Game Boy conversion from SNES), Allister Brimble, Anthony N. Putson (GBA) |
Platform(s) | Super NES, Mega Drive/Genesis, Game Boy, Game Boy Color, Game Boy Advance |
Release | SNESMega Drive/Genesis
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Genre(s) | Platform |
Mode(s) | Single-player |
The player controls the one player character, Mr. Nutz, an anthropomorphic red squirrel through six themed levels. The end goal is to stop Mr. Blizzard, a yeti, who is trying to take over the world by using his magic powers to turn it into a mass of ice. Ammunition, in the form of nuts, can be collected and thrown at enemies.
Ocean originally planned to release the game for the Amiga. After the original conversion plan was shelved, Ocean eventually released in 1994 a different game on the Amiga under the name Mr. Nutz: Hoppin' Mad. Developed by Neon Studios, it featured the same titular character but with different, faster and more wide-open gameplay, unrelated levels and enemies, another story, and a large overworld map instead of a linear path to follow in a mini-map. Hoppin' Mad was going to be released for the Sega Mega Drive in 1995 as Mr. Nutz 2, but it got shelved. A playable build exists, leaked in the form of source code and compiled upon.