Popeye (video game)
1982 video game / From Wikipedia, the free encyclopedia
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Popeye[lower-alpha 1] is a 1982 platform game developed and released by Nintendo as an arcade video game. It is based on the comic strip of the same name created by E. C. Segar and licensed from King Features Syndicate. Some sources claim that Ikegami Tsushinki did programming work on the game.[7][8][9] As Popeye, the player must collect hearts thrown by Olive Oyl from the top of the screen while being chased by Bluto. Popeye can punch bottles thrown at him, but can only hurt Bluto after eating the one can of spinach present in each level. Unlike Nintendo's earlier Donkey Kong games, there is no jump button. There are three screens.
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Popeye | |
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Developer(s) | |
Publisher(s) | Nintendo (arcade, NES) Atari, Inc. (arcade EU/UK)[2] Parker Brothers |
Designer(s) | Genyo Takeda[3] Shigeru Miyamoto[3] |
Platform(s) | Arcade, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, Intellivision, Odyssey², NES, TI-99/4A |
Release | |
Genre(s) | Platform |
Mode(s) | 1-2 players alternating turns |
The game was licensed by Atari, Inc. for exclusive release in the United Kingdom and Ireland in an Atari-designed cabinet. Nintendo ported the game to the Famicom, and Parker Brothers published versions for other home systems. Popeye no Eigo Asobi is an English teaching spin-off released for the Famicom on November 22, 1983.