Sly Cooper: Thieves in Time
2013 action-adventure video game / From Wikipedia, the free encyclopedia
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Sly Cooper: Thieves in Time is a 2013 action stealth video game, and the fourth and final installment in the Sly Cooper series. Available on the PlayStation 3 and PlayStation Vita, the game was developed by Sanzaru Games and published by Sony Computer Entertainment.[2] Sanzaru had previously ported the original games, developed by Sucker Punch Productions for the PlayStation 2, into remastered versions for the PS3, named The Sly Collection, released in November 2010. Thieves in Time was teased in the bundle, but it was not formally announced until several months later at the 2011 Electronic Entertainment Expo during Sony's presentation in June 2011.
Sly Cooper: Thieves in Time | |
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Developer(s) | Sanzaru Games |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Bill Spence |
Producer(s) | Glen Egan |
Designer(s) | Mat Kraemer |
Programmer(s) |
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Composer(s) | Peter McConnell |
Series | Sly Cooper |
Platform(s) | |
Release | |
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player, multiplayer |
The game, set in a world populated by anthropomorphic animals, follows from the end of Sly 3: Honor Among Thieves. Sly Cooper, a raccoon from a long line of master thieves, will need to reunite with his gang to repair the Thievius Raccoonus, a book chronicling the Cooper family line whose pages have been affected by a villain traveling through time. The player controls Sly, Bentley, Murray, Carmelita Fox, and Sly's ancestors, using their skills to pull off heists and reveal who is putting the Cooper history in a jam.
Sly Cooper: Thieves in Time was a part of Sony's cross-buy initiative, allowing purchasers of the PlayStation 3 version of the game to receive a free copy of the game for the PlayStation Vita via the PlayStation Network. The player can also save their game in the cloud, allowing them to play on one system and later continue playing on the other. The game was met with generally positive critical reception upon release. It was well-received for its amount of content, graphics, writing, and the utilization of the Cross-Buy program. However, the return of the previous entries' gameplay in the context of video games at the time, the sections for characters besides the titular protagonist, and the mini-games divided reviewers. Of wide condemnation were the loading screens, which were perceived as common and excessively long.