World in Conflict
2007 real-time strategy video game / From Wikipedia, the free encyclopedia
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World in Conflict is a 2007 real-time tactics video game developed by the Swedish video game company Massive Entertainment and published by Vivendi Games for Microsoft Windows. The game was released in September 2007, receiving generally favorable reviews and several awards.[3][4][5][6][7] The game is considered by some to be the spiritual successor of Ground Control, another game by Massive Entertainment,[8] and is generally conceived by its designers to be a real-time tactics game, despite being marketed as a RTS game.[9]
World in Conflict | |
---|---|
Developer(s) | Massive Entertainment |
Publisher(s) | Vivendi Games[lower-alpha 1] |
Designer(s) | Magnus Jansén |
Engine | MassTech Game Engine[1] utilising Havok physics |
Platform(s) | Microsoft Windows |
Release |
|
Genre(s) | Real-time tactics, real-time strategy[2] |
Mode(s) | Single-player, multiplayer |
The game's setting and story takes place in an alternate 1989, in which an impending economic collapse and the failure to achieve aid diplomatically from the West, leads the Soviet Union to invade Western Europe, triggering World War III. The single-player story sees players assume the role of a United States Army officer who takes command of battalions of US and NATO forces; the main bulk of their operations focus on combating a surprise invasion of the United States from Seattle, Washington, as well as operations in Southern France, Russia, and New York.[10]
A March 2009 expansion pack, World in Conflict: Soviet Assault, added additional content, including additional campaign missions in which players assume the role of a Soviet military officer who commands Soviet forces in Europe, Russia and the US state of Washington.[9][11][12]
The game offers multiplayer functionality, supporting up to 16 players online or over LAN. In December 2015, Ubisoft shut down the official Massgate servers that supported multiplayer functions,[13] though the player community restored these functions in 2016, through an unaffiliated version of Massgate.[14] Ubisoft revived multiplayer through published open-source Massgate in 2017.[15][16][17][18]