Yooka-Laylee
2017 video game / From Wikipedia, the free encyclopedia
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Yooka-Laylee is a 2017 platform game published by Team17 in for Windows, macOS, Linux, PlayStation 4, Xbox One, and Nintendo Switch, followed by a version for Amazon Luna in October 2020.[2] Developed by Playtonic Games, a group of former key personnel from Rare, Yooka-Laylee is a spiritual successor to the Banjo-Kazooie series released for the Nintendo 64 nearly 20 years prior. After years of planning to develop a new game, Playtonic Games initiated a Kickstarter campaign that attracted significant media coverage and raised a record-breaking sum of over £2 million. The game follows chameleon Yooka and bat Laylee on their quest to retrieve a magical book from an evil corporation.
Yooka-Laylee | |
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Developer(s) | Playtonic Games |
Publisher(s) | Team17 |
Director(s) | Chris Sutherland |
Producer(s) | Andy Wilson |
Designer(s) | Gavin Price Gary Richards |
Artist(s) |
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Writer(s) | Andy Robinson |
Composer(s) | |
Engine | Unity |
Platform(s) | |
Release |
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Genre(s) | Platform, action-adventure |
Mode(s) | Single-player, multiplayer |
Yooka-Laylee received mixed reviews, with critics divided on whether emulating its predecessors was enough to make it a successful game, or whether it was purely trying to capitalize on nostalgia. While most critics agreed that it captured the essence of earlier platformers, they also pointed out technical shortcomings and outdated gameplay.
A spin-off, Yooka-Laylee and the Impossible Lair, was released on 8 October 2019,[3] and a sequel to the original game is currently in development.[4]