Cabo (game)
Commercial card game / From Wikipedia, the free encyclopedia
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Cabo is a 2010 card game by Melissa Limes and Mandy Henning[1] that involves memory and manipulation[2] based on the classic Golf card game and is similar to Rat-a-Tat Cat (1995). The game uses a dedicated deck of cards with each suit numbered from 0 to 13, and certain numbers being marked as "Peek", "Spy" or "Swap". The objective of the game is for each player to minimize the sum of their own cards, four of which are played face-down to the table at the start of a round. Face-down cards may be revealed and swapped by card effects.
Type | Draw and discard |
---|---|
Players | 2–5 |
Age range | 8+ |
Cards | 52 |
Playing time | 45 minutes |
Chance | Medium |
Website | https://beziergames.com/products/cabo |
Cabo combines elements from shedding and matching type card games. It is similar to the traditional card game Golf and the 1995 Mensa Select award-winner Rat-a-Tat Cat.
Cabo can also be played with a standard playing card deck,[3] and goes under names including Cambio, Pablo and Cactus.[4]