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American video game developer From Wikipedia, the free encyclopedia
Cloud Chamber is an American video game developer based in Novato, California, with a studio in Montréal, Québec. Founded by Kelley Gilmore on December 9, 2019, as a division of 2K (a publishing label of Take-Two Interactive Software), the company is developing the next entry in the BioShock series.[1]
Company type | Division |
---|---|
Founded | December 9, 2019 |
Headquarters | , US |
Number of locations | 2 studios (2019) |
Key people | Kelley Gilmore (global studio head) |
Parent | 2K |
Website | cloudchamberstudios |
On December 9, 2019, 2K announced that they had set a new studio in Novato, California and Montréal, Québec, led by Kelley Gilmore, former executive producer for Firaxis Games. Cloud Chamber will work on a new BioShock game. Several members that were part of the original BioShock game are part of the studio, including Hoagy de la Plante, Scott Sinclair, and Jonathan Pelling.[2] Kelley said the focus of their studio is to "create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium".[3]
Year | Title | Platform(s) |
---|---|---|
TBA | Untitled BioShock game | TBA |
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