Cybergeneration
Role-playing game / From Wikipedia, the free encyclopedia
Dear Wikiwand AI, let's keep it short by simply answering these key questions:
Can you list the top facts and stats about Cybergeneration?
Summarize this article for a 10 year old
SHOW ALL QUESTIONS
This article is about the RPG series. For the cybergeneration, the Internet generation, see Millennial and Generation Z. For the dance project, see Jules Maxwell.
CyberGeneration is a follow-up to the R. Talsorian's Cyberpunk 2020 role-playing game. CyberGeneration was originally published as a supplement for Cyberpunk, but later re-released as a fully featured game in its own right under the title CyberGeneration Revolution 2.0. It is set in the year 2027, 7 years after the events in Cyberpunk 2020. The game's timeline doesn't correspond with that of the later third edition of Cyberpunk, which makes no mention of any of its contents or setting elements.
This article needs additional citations for verification. (July 2014) |
Quick Facts Designers, Publishers ...
Designers | Mike Pondsmith |
---|---|
Publishers | R. Talsorian Games Firestorm Ink |
Publication | 1993 (1st edition) 1995 (2nd edition) |
Genres | Cyberpunk Science fiction Superhero |
Systems | Interlock System |
Close
The game was licensed out in 2004 to Firestorm Ink under freelance writer Jonathan Lavallee though they are no longer the license holders.