Dear Esther
2012 video game / From Wikipedia, the free encyclopedia
Dear Wikiwand AI, let's keep it short by simply answering these key questions:
Can you list the top facts and stats about Dear Esther?
Summarize this article for a 10 years old
Dear Esther is a first-person exploration and adventure video game developed by The Chinese Room for Microsoft Windows, Mac OS X, PlayStation 4 and Xbox One. First released in 2008 as a free-to-play modification for the Source game engine, the game was entirely redeveloped for a commercial release in 2012. Featuring minimalistic gameplay, the player's only objective in the game is to explore an unnamed island in the Hebrides, Scotland, listening to a troubled man read a series of letters to his deceased wife. Details of her mysterious death are revealed as the player moves throughout the island.
Dear Esther | |
---|---|
![]() | |
Developer(s) | The Chinese Room |
Publisher(s) |
|
Producer(s) | Dan Pinchbeck |
Programmer(s) | Jack Morgan |
Artist(s) | Robert Briscoe |
Writer(s) | Dan Pinchbeck |
Composer(s) | Jessica Curry |
Engine | |
Platform(s) | |
Release | Microsoft Windows 14 February 2012[1] OS X 15 May 2012 PlayStation 4, Xbox One 20 September 2016 |
Genre(s) | Exploration game, art game |
Mode(s) | Single-player |
The Chinese Room released a spiritual successor to Dear Esther, titled Everybody's Gone to the Rapture, in 2015.
In 2017, an updated version, Dear Esther: Landmark Edition was released, based on the Unity engine.[2]